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spotlessmind1975

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A member registered Jan 20, 2021 · View creator page →

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Hello Crabman, I take the liberty of bothering you to point out that now the shortcuts for compiling or launching programs are fully configurable.  

Please, download version 1.14 and then click on "Configuration" and then "Shortcuts". By clicking on the single button it is therefore possible to press the sequence of keys to be used, to cancel those already present, to restore them to default and so on.

Thank you again for the suggestion, and happy retrocoding!

Hi Cramban, thank you for the comment. 

Sure, there is a community of ugBASIC users and programmers, and it uses the official Facebook group to ask questions. It is also the group where news and updates are communicated, such as when a new version of the compiler comes out. The group is here:
https://www.facebook.com/groups/867151224158600

Thank you again, and have a nice retrocoding!

Hello Crabman and thank you for the comment!

It's currently not possible to customize keyboard shortcuts but it's definitely a great idea. At the same time, the absence of any emulator / compiler should prevent an unhandled error from arising, so it will definitely be handled in the next release, as well. Moreover, the next version will also have more features and an additional target, so surely it will be useful to have this change you suggested.

Thank you again, and happy retrocoding!

Hello Skulltip, thank you for explaining the concept. 

You can change the standard ugBASIC font easily with the FONT LOAD command. The command converts any image into a matrix of characters, which are then loaded one at a time, from left to right and top to bottom. Once loaded you can use commands like PRINT, CHR(...) and so on.

Unfortunately, the MOB command is not implemented on all platforms, and moreover it is "deprecated": in fact, I have discovered that intelligent use by programmers of the GET IMAGE / PUT IMAGE primitives gives far better results. So I suggest to check if these instructions can be helpful. If you then use hardware that has hardware sprites, you can check if they have enough features for your needs.

Thanks again, and have a nice retrocoding!

Hello Skulltip, and thank you for your comment. I don't think I understood very well. What "fonts" do we mean?

Hello sergio max, olease refer to the official Facebook group for support and help in BASIC programming:
https://www.facebook.com/groups/867151224158600

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Hello sergio max and thank you for the feedback. I'm glad you managed to get over the problem. 

For the rest, I suggest you to contact the dedicated Facebook group, where you can get support from other ugBASIC developers:
https://www.facebook.com/groups/867151224158600

Hello sergio max, first of all thanks for the comment! In reality there are no particular compatibility problems with Microsoft Windows 10, in particular for the assembler for the Z80 processor. Many users develop smoothly for ColecoVision using UGBASIC-IDE. This is probably a problem specific to your computer.

Bonjour et merci pour le commentaire !

Il n'est pas disponible pour le moment, mais il fait partie de ceux attendus. 

En fait, certains développements ont été effectués et probablement la version sur le référentiel github est capable de créer une sorte d'exécutable de travail. Cependant, ce n'est pas à un niveau qui peut être considéré comme valable. 

Si vous souhaitez suivre les développements, vous pouvez les suivre sur cette page :

https://github.com/spotlessmind1975/ugbasic/issues/82

(1 edit)

Hello, and first of all, thank you very much for the comment! 

Yes, I am the author of ugBASIC. Support for the Intel 8088 processor has been added to the future task list, along with any home computers that have it, which will be the target of the build. For more information and updates you can refer to this page on GitHub.

Thank you again, and have a nice day!