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Spopa

21
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6
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6
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A member registered Nov 22, 2022 · View creator page →

Creator of

Recent community posts

This is awesome! Its very fun to try to juggle upgrading everything, collecting the money, and the win condition, playing on a track pad didn't help me hahaha. Looks amazing too. Would love to see more upgrades, tracks, and maybe a unique ability for your gauntlet in the future!

This is so addicting, like Balatro with but with a dice slot machine. Love the palette, love the art, love the gameplay. Upgrades are fun and clever. Little hard to get going, a few unlucky 1s can be devastating haha. Would be cool to flip all 3 cards in the shop for a little more choice, and I felt I should get +1 coin for each left over attempt :)

I can easily see this ending up with a steam release, amazing job! 

Wow this is a super cool concept, I love the idea of playing with perspective and dimensions like this!

Woah that was crazy, what a unique idea, very fun!

Thank you! We really enjoyed coming up with a title, gameplay, and narrative that played into the game jam theme, I'm glad you caught it! Balancing blood drops as the game goes on is at the top of our list for future updates

Really enjoyed this, very impressive skill tree for a game jam!

Amazing. Like duck hunt but a roguelike. Loved the font changes. Great job!

Amazing! I loved the gameplay, the art, and the sound! Getting to the exit exactly when the countdown hits zero makes this a very fun puzzle game, good job!

Fun game! The engine failure was a fun mini game while also trying to not crash, I'd love to see more little mini games to keep your car going, and more upgrades too! 

oh my god i love glungus

This was lots of fun! After I got the 'hang' of it it was so fun to bounce on the enemies, the powerups and different stages were very cool, and the combo meter felt so good! 

Simple but fun, the competitive nature makes me wanna keep playing till I win!

Very fun, a great memory test haha! Its cool that each run helps your next one, and refreshes to unlock more boards to match was clever. Maybe to give the player something to do during the flight, you could tilt the rocket left/right to avoid obstacles?

This was really fun! Very clever idea. I loved how the music timed up with convey belt actions. Maybe the actions could be tied to key binds? It was a little hard to keep up with my trackpad haha

Cool game! I like how the timers create quick skill checks amongst the traditional platformer, reminds me of geometry dash!

Thanks for the feedback, this fix is going in our first big patch!

This comment means the world to us, we are glad you can finally let out your inner vamp >:) 
More enemies, maps, and other content is on the way
(Bite chain was one of our favorites to add lol)

Thanks for the support and the feedback! We actually were thinking the same thing about the early game bite, we're currently talking about switching from a cooldown to a charge up, so if you want, you can keep clicking and make lots of little bite attacks instead of having to wait for the cooldown. 

Solid update, cant wait for 1.1.1.1 to release ;)

Thanks! 

Icy what you did there...

Love the art! Can't wait to see it expanded upon