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SpoonFish

22
Posts
1
Followers
14
Following
A member registered Feb 16, 2020

Creator of

Recent community posts

Beeeeeg thank you! Me like adding some detail, whether it be some shine or dirt.

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That is big fair! Will be looking forward to what you will make (whether textured or not)!

Big thank you!

Beeg thank you for the kind words! (I apologize for the late reply!)

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Me love smooth or rounded objects. (Apologies, for the late reply!)

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Thank you! And I am really happy to hear that! The bottom part of the gave me a bit of struggles in the beginning. However, it was fun to work on all throughout! (Also, I apologize for the late reply!)

Love the lighting and shading on the texture, as well as the fact that every part of he model is modular (I think it gives it some nice additional sense of depth).

Love the moment Glados peeks out for a brief moment. Such a lovely animation.

I love the tranquil waves and the way you composed the scene in this.

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This is very neato-burrito!

I really like your model rendition of P-body in  this. Because of how fast it breezed through the scene I initially didn't realize who it was.

This is so cute and adorable!
I love the tiny plane flying by in the end.

You captured the design of this character so well. Really slick look to it!

I love the way you captured the silhouette of the alien and the use of colors for this piece!

Such a cool design and composition!

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Such a nice and cozy-looking town-center! I love the super neatly packed and nice use of texturing. While simple, it is efficiently done and has a clean look to it. I also really like the addition of tiny detailed objects, like the various crates, the hay stacks, the wines on the different sides of the building as well as some other minor touches. Very nicely done!

Look at the lad go! Just grindin' on the rail!

I really like the simplicity of the style and the colors chosen for the design. Love the grind spark effects as well as the subtle jitters for the various body parts and the hair swaying during the animation. All of it together adds some extra bit of authenticity and charm to the overall piece.

Very neato-burrito work!

That is certainly one heck of boat!

Big , strong and chunky!

My favorite aspect of this is the constant flow of movement for each individual part and a sense of "bounciness". Both give it that extra bit of  life and charm.

Very funky cool piece!

There is so much work and ambition put into this piece!

With so many moving bits and pieces involved it is hard to imagine how much time it took to setup the animations for every single mesh present in this project. And it all turned out both so clean and so glorious.

Nothing short of amazing!

This is so good and silly in the best way possible!

Love the presentation here!

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Very lovely and charming little game!
 I thought the gameplay was simple yet engaging and easy to learn / understand. And the inclusion of a mini-map that you could also easily interact  with and command your tiny units was also a very good addition. I think camera on its own (when you simply try to use the mouse when reaching the border of the window was sometimes a bit inconsistent (like sometimes navigating via mouse would move the camera and sometimes it would not)).
The visuals and the music combined with the gameplay made this into fun little warfare experience. I especially loved hearing the different variations of the main track playing for each dominion upon capturing most of the runes on the map (my favorite one being of Bryrie). One thing I feel that needs to be addressed is a bug where the music that plays upon starting the actual match stops playing after the first match (consistently on Windows 10),so in order to listen to these one must restart the game to listen to it once more.

If you have any considerations continuing on improving this, I think giving the AI some additional patterns to fight and strategize would really help its replay value (right now the lads go to attack the rune we start with (and sometimes move to the other ones, but then leave before even capturing said runes). It could be cool if said patterns could be tied to different dominions to indicate their different play styles.

I still find this to be a very interesting and fun experience with a lot of charm (even when it was made in a short time for a game jam).

Fun yet challenging game (I am not good at hiding). Also, the art style is visually pleasant. Simple yet effective.

This was a fun little endeavor. I also liked the visuals.

Even though in the video you expressed having trouble with the soundtrack, I actually thought it turned out neat. I really liked the track for the ruins.

I did not really encounter any problems with the gameplay other than one thing (even then not sure if it was an issue on my side or not). I could not figure out how to exit out of an action (specifically when trying to "act", I could not exit out in any way to choose a different option like "mercy" or "fight").

I wish you good luck with other projects, man!

Great game! I hated it a lot at times, but at the same time I found it rather interesting and engaging. Controls took me some time to get used to, but after many deaths/resets I have finally reached the end.

P.S. I also, loved the relaxing track. Helped me keep a cool head as well as stay more cautious for any potential hazards.