Beeeeeg thank you! Me like adding some detail, whether it be some shine or dirt.
SpoonFish
Creator of
Recent community posts
Such a nice and cozy-looking town-center! I love the super neatly packed and nice use of texturing. While simple, it is efficiently done and has a clean look to it. I also really like the addition of tiny detailed objects, like the various crates, the hay stacks, the wines on the different sides of the building as well as some other minor touches. Very nicely done!
Look at the lad go! Just grindin' on the rail!
I really like the simplicity of the style and the colors chosen for the design. Love the grind spark effects as well as the subtle jitters for the various body parts and the hair swaying during the animation. All of it together adds some extra bit of authenticity and charm to the overall piece.
Very neato-burrito work!
Very lovely and charming little game!
I thought the gameplay was simple yet engaging and easy to learn / understand. And the inclusion of a mini-map that you could also easily interact with and command your tiny units was also a very good addition. I think camera on its own (when you simply try to use the mouse when reaching the border of the window was sometimes a bit inconsistent (like sometimes navigating via mouse would move the camera and sometimes it would not)).
The visuals and the music combined with the gameplay made this into fun little warfare experience. I especially loved hearing the different variations of the main track playing for each dominion upon capturing most of the runes on the map (my favorite one being of Bryrie). One thing I feel that needs to be addressed is a bug where the music that plays upon starting the actual match stops playing after the first match (consistently on Windows 10),so in order to listen to these one must restart the game to listen to it once more.
If you have any considerations continuing on improving this, I think giving the AI some additional patterns to fight and strategize would really help its replay value (right now the lads go to attack the rune we start with (and sometimes move to the other ones, but then leave before even capturing said runes). It could be cool if said patterns could be tied to different dominions to indicate their different play styles.
I still find this to be a very interesting and fun experience with a lot of charm (even when it was made in a short time for a game jam).
This was a fun little endeavor. I also liked the visuals.
Even though in the video you expressed having trouble with the soundtrack, I actually thought it turned out neat. I really liked the track for the ruins.
I did not really encounter any problems with the gameplay other than one thing (even then not sure if it was an issue on my side or not). I could not figure out how to exit out of an action (specifically when trying to "act", I could not exit out in any way to choose a different option like "mercy" or "fight").
I wish you good luck with other projects, man!
Great game! I hated it a lot at times, but at the same time I found it rather interesting and engaging. Controls took me some time to get used to, but after many deaths/resets I have finally reached the end.
P.S. I also, loved the relaxing track. Helped me keep a cool head as well as stay more cautious for any potential hazards.
