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Spookysnipes

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A member registered Mar 14, 2017 · View creator page →

Creator of

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Really interested to see the continuation of what happens with TRAL! Really good storyboarding and art style, the combat was fun as well! 

I like the graphics and the building mechanic! I chopped all the trees and found my mountain coin but was left in the game world after, is there a win screen or trigger? Cool level design with the lava and water areas, climbing up the mountain, and using block to assist in platforming!

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Awesome and unique idea to be in control of such a decimating, inanimate object! Also a bit challenging to decide if the asteroid is bigger or smaller than you as you are zooming up on it! I had to actually give up and just avoid hitting rocks cause I wanted to see the end xD which I also appreciated the stats of how big the asteroid got and its nuclear decimation equivalent haha! Some playtesting notes from me are some of the rocks move at the same speed/direction as the player so you never catch up with them, and the dither on some objects doesn't seem to make all of them solidify. With those two factors it ramps up the difficulty of hitting smaller rocks than you, not sure if intended as much. 

You have a lot of good things cooking and coming together here. Love the pixel art, very akin to Earthbound, Mother3! I like that you have quests in the game, pickups, and what looks to be power ups with an exp bar! Can you actually kill a dino in this version yet? I have tried a few times attacking and stun locking the enemy but they never seem to die and end up killing me haha

I like what you have done so far. The vibe is there and the bones are there, just need to add some meat to it! Very impressive work for a solo artist in 3 days though. I hope you stick with it and flesh out the world with whatever you have in-visioned for our heroes!

You really nailed the atmosphere and PSX graphic style in this game! Short and sweet but easy to play and understand. The audio was awesome, I felt like I was standing in a factory! Awesome job!

Really cool idea and execution. I really felt like I was inside a simulation somewhere fighting off a virus or in this case a clicker. And the first time I saw the Boss coming over the horizon my jaw dropped for a second. That was a really cool reveal, also when the enemies started shooting back! Very neat game!

I really liked the digging mechanic, it was nice you could hold down the mouse and effectively dig diagonal! Idk why but that scratched an itch for me xD Cute characters and the had wobble on the enemies had me chuckling to myself :)

Really nice pixel art from the backdrop to the animals! Does the red rage mode make you run/attack faster? I didn't notice a difference, so I was just curious. This could be a really cool side scroller/platformer if you stick with it!

The story was dark lol, poor guy got his legs cut off. Then it got darker, like cave dark. And even darker... the mechanics. You really nailed it with the hopping around with the club. I felt like I was playing Getting over it in that sense :) 10/10 would pull my hair out again.

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This man could not catch a break, defending his fire from elephants, teepee from kangaroos, and satellite from rhinos! I like all your original art throughout the areas, very cool!

Very fun and actually challenging haha! I liked the idea that you had to pick up a new bullet every time instead of just having unlimited ammo. The primal bombs were very helpful too! Cool art as well! 

I really liked the tone this game had, visually, audibly, everything. Cool looking characters and very fluid animations when attacking with any of the blood weapons. Really neat you gave the player some variety with the basic , scythe, and fang attacks. Would love to see the characters world expand into a full fledged game!