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Spooky V

12
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4
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4
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A member registered Apr 20, 2020 · View creator page →

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I really enjoyed the concept of taking and giving life as a cycle of navigating the platformer. I thought the script writing choices every time life was taken were evocative. 

Fun and bright pixel work! Mixing tetris and mycelium networks is very clever. This was a lot more challenging than I expected!

Great sprite work! The art mixed with the audio was a pleasant yet melancholic tone-setter. I enjoyed the larger scale map however I did run into some issues with how to fix if a ghost was unhappy with their burial placement- when I tried to unbury them the skeleton disappeared? I also would have liked to walk a little faster!

I thought this was really charming and I liked using the item deterioration as the decay angle. I even got a few jackpots! The slime enemy was particularly challenging since I kept getting the jackpots on the shield lol. This has a lot of replay value for mixing and matching the items and upgrade choices.

Your game combines my two loves of point and click "find the item" games and games where you're organizing and/or designing rooms. I had some minor issues with the fixed camera and due to the limited palate it was a little hard to find a few items. I kind of wish there were more items to find! Strong interior design.

I saw your post on the discord so I wanted to try your platformer out. I've only gotten to lvl 18 so far but man, after 16 it does get pretty challenging! I absolutely love the animation, and for as far as I was able to get I enjoyed the ambiance and subtle story telling. I appreciated that the crow was there to encourage me as a player the entire way and the nice touch of a crow bringing Cathy some little trinkets as that is normal crow behavior.  A suggestion- on lvl 16, even touching the side of one of the spikes causes a reset and I found that very frustrating since I wasn't touching the spiky part, maybe adjusting this in the future could lead to less frustration on the player's end for this level since I spent longer than I would have liked on 16. Great job!

Cute and straightforward gameplay! The music did stop for me about a minute in and didn’t start over for a little while- a little too long with dead air. I liked making the other two stumps on the map transparent so that the hedgehog is visible. It would have been more engaging if another npc (hedge or other animal) was around to speak to.

I enjoyed the art and the concept of gameplay. I had issues equipping the kobolds and even then they were still killed most of the time anyway by the dwarves which felt a little frustrating. The gameplay loop feels like it is missing something, but I can see the vision. Good job!

I would be very interested in seeing more coding implemented as you have solid visuals! I like the idea of using formulas to supply the different orders.  Even if this time you didn't have time to do more coding, I'm glad that you enjoyed the art journey and have something to show for it!

The story vision is really solid, feels Undertale meets Nier Automata. I did have some minor combat issues but it was easy enough to catch on. I saw that the pacifist route is currently not up yet but I’m looking forward to the story beats on that one when it updates.

Hit the cozy nail right on the head with this one. I had difficulty understanding how to expand and what moving or collecting mushrooms contributed to the expansion. To be honest I still don't totally understand but I still enjoyed the experience regardless and will play more until I figure it out.

This is exactly the kind of cozy game I like to play, the art style reminds me of A Little to the Left. Great background music choice and the sound effects are pleasing! My only issues were decorations getting stuck on each other & being unable to undo or remove but I noticed you will be updating that later on! Changing colors is a little difficult because the scissors cursor dot doesn't exactly line up to the actual cursor location when clicking. I'm looking forward to your plans for updates.