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spookyCupcake

6
Posts
10
Following
A member registered Mar 09, 2022

Recent community posts

Love the identity erasure elements. It's simple and the majority of the play time is the squishing animation and you can see all the ends in an hour, but well worth the cost with how the endings are written and animated. The pre-squish writing is also quite fun and silly.

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I was sold on this the moment you announced it in Discord and I am not disappointed at all. Very unique and creative. I do miss some elements of OoG but there's a lot of fun secrets to find even just in the demo and lots of fun transformy things.

I do seem to have fully lost Luna's Sheath though. I think I lost it to the boss on floor 8 but I've not seen it show up anywhere since. I'd really like a little hint or reminder when entering a floor that has something you can rescue present, largely just so I can figure out if it's bugged or I'm just bad at spotting them. The colored lights tend to help but does not seem to be working here.

Spellcasting feels pretty bad without upgrades but maybe I'm just missing something. I did most the game with Synthesis spam.

It's a bit of a shame you don't get to see people get transformed in a lot of cases. You do get to see them when you make your way back but that is after the fact, and it's not quite as much fun. That being said considering they are already transformed when you start I'm not sure how much it could show.

It would also be nice to have something to pass turn or surrender so you can see what happens in some places even after you've bought all the upgrades.

Either way I'll be buying it when it's full released.

Seems like fun. I'd be shocked if I ever had a chance to actually play it, but still a fun read. Also I can  program a game, thank you very much.

The appliance thing seems like a bit of an afterthought though. Lots of the effects make no sense with an appliance fate, like the drone one for example.

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Seems like there is not a lot there yet but it's a very unique sort of transformation game. Super interested to see where it goes when it's got a bit more ... meat to it. From what I can tell nothing really happens yet and most of the elements of caring for the things don't actually seem to do anything, but what is there is very well done. The clipboards with the faces that match the Dravine (not 100% though which is neat) and the models themselves are both excellent.

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Constantly spams an error for a missing audio file. The file, and the folder it tries to look in, does not seem to exist at all in the archive.

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It's an amazing start, really fun transformations and playing the after-math is amazing. Not done in nearly enough games, and it's done very well here.

I think I found all the transformations, and most of them were awesome. I really hope there are more feral transformations like the early game one, which I really liked. The slime ones were a bit less my thing but were still well written.

There were some weird things I noticed:

  • A few instances of characters saying "[pronoun]" instead of pronouns.
  • The early game feral transformation seems to mention a muzzle and horns, even though my character, being human, has neither.
  • Sometimes the new text is huge and is appended onto existing text the player would have read, which can make it difficult to find where you left off. Would be nice if it scrolled to the top of new blocks of text rather than to the end. I got some "spoilers" when trying to find the text I hadn't already read.

PS: Should add the 'transformation' tag to get more views from kinky people on itch.io