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spookiiro

21
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A member registered Oct 04, 2025 · View creator page →

Creator of

Recent community posts

I think it's quite a fun concept, I liked how the power ups work. For me I feel it could be more fun if the power ups can be collected based on our own accord rather based on luck with how the ball bounces. if we could move beyond up and down range and expand to the right and left space and I think it could be quite fun to take the risk to collect power ups while trying to defend our own turrets.

The controls in this game are really intuitive I feel. I liked the visuals and I do think it's quite a nice twist on snake. :

duckman is so cute >< I love the cutscene omg

thank you!! 

CRAZY OMG >< it feels as polished as undertale :"D the character designs for the boss ghosts r so cool

yeahhh that happened for me~ the character was already going at the fast speed animation and stuck on the left

very interesting game mechanic :"D replayed a few times to finish the story mode and it was pretty satisfying to do it :D  I had one small issue though. for the endless mode. I think the camera moves so fast to the point my character at max speed kept staying at the left of the camera. so there wasn't much ui could do except pray they don't get hit xD the whole interface of the game is amazing. its kinda crazy how u pulled that off in such a short period of time.

The game mechanic is so fun :"D 

I replayed this game a lot HAHA love the random movement of the mosquito rlly makes me feel like i'm playing as one. very cute visuals 

I love the visuals and aesthetics of this game so much. I really wished I could see more levels but with my skill issue I could only hit level 2 at cap

I wished there could be some sort of incentive to move. I can basically hide behind a barrel forever and the game will keep running. Maybe like a timer with a distance scoring system could make this game more exciting. It would give that risk and reward to the idea of moving. I would want to keep moving as this will allow me to travel further and get a higher score. but at the same time it might be risk as the traffic light may suddenly turn red, leading to an immediate game over. Overall, I do think the stopping and hiding is an interesting mechanic and there is potential to this game.

My ship went invisible for no reason and im not sure if it's a super power or a bug. Overall really like the visuals. The game mechanic was simple and easy to understand.

The parrying idea is really good :"D but the sad thing is I could spam to defeat the boss which basically makes the whole parry not needed :"0 definitely can see potential in this idea though. it would have been interesting if the character only had a shield and has to break the stun bar first before they can go on an all out attack flurry by spamming. Something like the shield parry in legend of Zelda BOTW might be an interesting reference.

the art is so cute :"D I love the little jade rabbit. The mechanics is so simple yet unique~

the game mechanics are very easy to understand. I think it was quite fun and I love the silly visuals. 

so cute :"D All the game mechanics are easy to understand without much explanation. would like if they could show you the accumulated scores of apples at the end of the game before the game restarts

the game play is very easy to get and the entire aesthetic of the game is so complete and beautiful. can imagine this is the kind of game you would play For a relaxing time :"D 

the visuals and audio for all this is so cute and cohesive :"D the mechanics all worked so well. Personally I thought the flask (the third game) had the most interesting mechanics. really good job ><

The visuals are so cute :"D I like the increased difficulty with the more and more creatures coming in multiple directions at once. The small touch that the food gets snatched away is rlly nice

It was fun :"D felt super competitive with my friend one small change I suggest is colour code p2 to be a different colour so its easier to identify who is who.

I like the mechanics and idea of the game. The speeding up background sound is a nice touch. :"D