Hey, I liked your game a lot, all in all. I'm just wondering what I missed. At some point, I got a random selfie of Tish with T1/B1. That implies there is some way to get selfies from her where she is "bigger". If it exists, how do I do that? I often don't know which dialogue options to pick with her to get the desired outcome. For example, I skipped over her ending accidentally and the game saved right after. But they're still in the gallery so all good. Just wondering about the selfies please...
sponge19014
Recent community posts
Alright, I have a lot of things to note here. Most of them you will have heard already but since you asked for feedback I'll be brutally honest and list them here:
Bugs:
worst bug in this version? The game freezes when you either select some bossfights (for me it was the one in the big goblin dungeons) or when you select the "?" option when you already have the recruitable character, which still doesn't scale for me btw. In dungeons, your stats (or at least your HP) only seem to increase when you open your stats screen after a battle. This is annoying because it means you have to open it quite a lot if you want to have the stat upgrades after each fight. Staying on the topic of dungeons, after a fight your cursor gets "sticky", meaning you move the dungeon map around without click-dragging and you have to manually un-click it first. Also, every loot chest in the dungeons was always empty for me, don't know why. The last major bug I found was that even when the 3rd character slot in the party was empty, it was still generating attacks/defends from glyphs that were placed there.
Gameplay:
As it is, I don't think the combat is very fun. I like the design of the combat UI with the size difference of the characters above and the stats on the sides, it's not too crowded. But clicking and dragging attacks into small windows on the same spot is not fun and honestly quite tedious. I recommend overhauling the system completely but if you insist on keeping it, maybe it's possible to program hotkeys? What I mean is hovering over a glyph and pressing a button 1-6 to place it on the according line of attack. Otherwise I cannot place them fast enough before my inventory fills up with "low-quality attacks". That brings me to the next point: The glyph-crafting is quite unintuitive. I sort of understand how the components of crafting work, but you really need to know where to get the good ingredients to make glyphs that are even worth using. Otherwise I end up making low-quality glyphs that just spam my inventory with weak attacks that I can't use. Maybe there could be a system in combat where low-power attacks could combine instead of taking up two slots?
Right now, the combat seems sort of too simple but also too complex? The strategy that worked for me was to farm a bunch of low-level slimes first to get my scaling on my starter attack up (which is still the best attack glyph I had for the whole game) and to then spam the first two combat rows with high-damage attacks and overpower the enemy before they could even break my shield. I like that there are different spells for attacking, but I simply can't react in time and drag my defense/counterattack into the small windows fast enough to keep up sometimes, so I honestly don't bother usually.
What I liked:
The artwork looks pretty good. I know it's made with AI but I like the style that you used. I also noticed that every type of enemy (slimes, goblins, bears etc.) have their own Fat/BE/AE/Muscle variants. Very cool. I like the variety of the different dungeon themes, although most of them seem to have a lot of goblins in them anyway. I don't know how to find the highest stages of all the enemies. Are they tied to my own level or do I have to regenerate the world a couple times, how do they work? Anyway, in the future I'm looking forward to more stages for the characters, maybe NPC growth quests as well and a more comprehensive stats/combat system.
I wish you all the best in your future development of this game and good luck :)
Hey I've really enjoyed the game so far! I have some questions about the future of development:
1. What type of expansion will you add next? I like the more top heavy/hourglass characters and I really enjoyed Lucy's growth
2. Is there no music yet? I didn't hear any despite there being a volume slider for it
3. In the same vein as last question: Are you planning to add sounds, for example when interacting with girls? I'm asking about stuff like gurgles or expansion noises, or my personal favorite: sloshing breasts my beloved <3
4. Will you add further growth stages past 9 for the girls? They get pretty huge already but your roadmap says it. I would certainly not be opposed
5. Is there a way to shrink girls again efficiently if you've missed out on an event for them? Maybe there's a game mechanic I'm not getting here...
6.Are you planning on explaining all the different stats in the game with a more detailed tutorial? I was a little confused about what most of the stats actually do
Keep up the good work, it's really great so far <3
Hey! First of all, great job on the update! I've really been enjoying all the new additions. And good on you for all the debugging. I do have a few questions though:
-sometimes my saves don't work and just get me back to the initial screen from before I loaded them, is that a known bug? They seem to sort of load with the 0.7 version, and by 'sort of', I mean they will have missing items or events.
-I'm having trouble finding out how to get Kali to the lab. Do you not give her the hyper potion in order to do that?
-Does the choice with Cici have any implications? (I mean the initial one where you can choose vore) Other than possibly locking you out of maid cafe candidates