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SplikStick

2
Posts
A member registered Jul 23, 2023

Recent community posts

(1 edit)

Love it so far! Love the theme and art style. A few notes I have:

- I think there should be a life system. If you are caught with Jennifer, game over ofcourse. But if you are caught looking you lose a life. Perhaps just one freebie.

- The sex meter and time passing screens I think should be sped up, or put into the same screen. or JUST the sex meter screen should occur. Both together slows it down and I feel like time passing is a given and doesn't need to be made into it's own screen but you can correct me if you think from experience it is better to have it.

- If this takes the route of Barely Working with having different levels, perhaps other level ideas could be the Pool Boy level or Cleaning the Kitchen level (since Jennifer has to make lunch for David). I figure it would be a classic trope to include.

- I think the two messages of "David is on his way to the living room" and "David sounds like he'll be making his way to the living room soon" are too similar. At first I thought they meant the same thing and were just providing variety. Perhaps a different message like "Sounds like David is still in a meeting" if there are only two types of messages, if the plan is to have different types of messages depending on his closeness, then the message works fine.

- I like the initial tutorial and how it quickly gets you on board with how to play the game while making it still seem like you are playing the game.

- I did find myself only sticking to vacuuming instead of checking for David near the end. Unsure how to really fix this (or if it is something to be fixed, could just be my 'play it safe strategy') but perhaps the sex meter should lower more for vacuuming then checking does.

Overall, great game and concept! Look forward to this being explored further if possible. It had a pretty satisfying conclusion.

P.S. Love me some hoop earrings.

Heya! I love the concept! I beat it on Normal mode after several attempts.

I was confused at first as to why I wasn't doing damage to the enemy until I was finally able to bring down their energy meter. A tutorial would have been appreciated but it's a prototype so it's understood. In any case, the concept is brilliant! Kind of gives me a Punch-Out vibe where every round you recover a little bit of health.

Having the 'sex animations' being tied behind 'winning' your fights is a really good thing in my mind. Having intermittent and increasing intensity sex animations is also a big bonus in my mind to make me want to keep fighting for more animations. Freaking love this concept!

I found that JUST kicking was my best move since it briefly stunned the opponent. I don't know if that is just indicative of my playstyle or if there is something to be changed there, just felt like sharing it. Some combos between punches and kicks could incentivise more playstyles or strategies.

Music and SFX are a MUST here! I couldn't help but imagine some rock/techno tunes to match the beat-em-up gameplay + techno theme of the characters.

Aside from your energy meter recovering slower and not being able to use your skills, perhaps there can be a further punishment where you are stuck standing still/slowed down until your energy recovers.

I hope there is plans for different enemies having different sex animations. Levels where there are many little minions along with the main boss will be interesting. The minions are essentially fodder to recover your health.

Overall, great game concept! Look forward to it's progress! <3