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Splier

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A member registered Jul 25, 2024 · View creator page →

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   I quite enjoyed this game, though it DEFINITELY isn't without its flaws.
 I'll start off by praising the mechanics and programming, the driving (for the most part) works well and the map editor and ghost racers are quite impressive. I was pleasantly surprised by the controller support too, the character is able to move in all 360 degrees, though the speed on which you move at doesnt change with how far you push the analog stick, which is pretty important for a racing game I'd say.
  Where this game shows it's flaws is around the presentation and mechanics outside of the racing.

  The  presentation is REALLY underdeveloped, there is a very loose idea of it, but not enough to properly get across to the player. I'll always preach the importance of presentation and style, since it's the first thing the player will notice, and can make the game feel radically different even if the gameplay is the same just with a different look.
  The ragdoll is fun and goofy, though I don't like how the upper body tends to disconnect from the lower body which looks super strange. I'd also like to see the lower body properly sat in the car since that likes to exit out of it, having it just flail its arms around and a bit of the torso and head would be more charming too. The character should probably have more of a distinct look or more options for cutomization, just so it isn't super boring.

 The UI is clunky to nagivate, with almost no visual flair. What jumped out at me is when you're playing the prebuilt levels, there is no way to continue to the next, you have to exit out the menu to nagivate back into level select, which is made even harded by the levels not having names and not saying your time or if you've even completed it. The multiplayer and singleplayer modes being seperated is completely redundant, due to them using the exact same levels. Condencing it to a single "Campaign" mode would make much more sense, With player 2 being able to join in the lobby by just pressing start or whatever button you want it to be. Speaking of the lobby, having the car select be seperate from the main lobby is redundant. You can still keep the sort of free movement, just make the car select be the whole lobby, maybe having to actually hop in your car to confirm your selection would be cool. Last thing is that the Level Editor just uses stock images which looks super cheap, the walls also lack proper images.
Navigating this UI with a control is awful, I don't know why Unity does this with its default settings for buttons, but the change in color is virtually impossible to see so it makes navigating confusing.
In the pause menu, it sometimes decides not to work with a controller for some reason.

  I'll end this off with the gameplay, which for the most part is good, but with a few key flaws. I mostly noticed issues with the prebuilt levels with the difficulty being extremely inconsistent. Most egregious is the 3rd level, with it literally just being a straight line and a single 90 degree turn. The 4th levels ghost is also just in the sky for some odd reason, in the same level you can just drive on the grass to perform a shortcut which just doesn't feel right cause its not telegraphed like an intentional shortcut, but you also arent abusing the games physics and rules to get the outcome that you want. I get that these levels aren't supposed to be the main focus of the game, but you cant build a community whos willing to make their own levels without having anything good to show as to what you can do with it.
More general issues are that touching the grass doesn't give you an immediate game over, you have to pause the game and restart which is clunky. Another big one is with the small walls. it feels far too punishing for over or understeering. I'd like to see more development on the drifting mechanic, racing games generally tend to make this mechanic more complicated when it's present. Most common is some kind of boost or score functionality in this more arcade style.

  I know I may have seemed harsh but thats because I can see potential in this idea, it's just that it needs a lot of work.  Also it's easier to write about things you don't like than things you do.
  I tried to say different things from Palo, going more into the bigger picture than specific issues.
Wishing the best of luck with this project!

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I can't play KIllAll because I'm foolish! NO! I just got outta Signal Lost because I'm FOOLISH! BRING IT BACK! I don't know how to Shard Dash because I'm foolish. I didn't show up to my own game jam, that's foolish. No, on Milo's Bubble Adventure but recording myself shooting. GOODBYE. That doesn't make any sense! That was FOOLISH. That GARBAGE I've making, its not video games, no thank you. C'mon get outta here!

sorry Maxulienka it's taking me long but im STOOPID. NAHHHHHH. Can't think of any games because I'm STOOPID. BRING IT BACK! Told them it's auuuuuutism like they accuuuuuse it. NO! They don't believe that stuff, think that's foolish. bag ma- can't add up my Dichroma because I'm clueless. Hey, no, hey, I don't know anything, be quiet!