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splendidland

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A member registered Apr 10, 2017 · View creator page →

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it can be increased, but all the animations are tied to the framerate so it'd probably get really weird and fast.

Hello! When you find 15, 30, and 45 animals, it unlocks a new colour palette and song to mark your progress! If you generate a new map by going into your ship and out again, the next map can have any of the palettes you've unlocked, so eventually you'll see the one you like again!

is there no option to run it anyway or run as an administrator or something? i don't have a mac so i don't really know how to fix this, sorry!

thank you for playing!! i am a huge digmon fan, digimon world for ps1 is one of my top 3 games ever!

hopefully soon, but i really have no idea how much international shipping to america is going to cost right now, i need to figure it out!

i'd like to soon, definitely! i'm just very unsure right now of how difficult it will be to ship to america right now!

not exactly, i'v not seen much kamen rider! moreso just the broader trend of pairing rhino and stag beetles together, like medabots and heracross and pinsir from pokemon!

it's on the bandcamp linked in the description, and on youtube! 

it's made with OHRRPGCE!

unfortunately the framerate is more of an engine issue, I'm sorry it was eye straining! I'm hoping to work around it and get my next game at 60

making little animals i think is one of the biggest joys in life!! you gotta

i wanna get it in stock this year! i'm moving house soon, so once I'm settld in i'll get some copies made!

it's made with OHRRPGCE!

(1 edit)

Thank you so much everyone for the support on Formless Star! 

The soundtrack is now available to listen to!

i need to rewrite the hint for this one a little bit but #54 is "in disguise", and it only appears near the hot biome. #61 appears when you have every other creature!

i need to rewrite the hint for this one a little bit but it's "in disguise", and it only appears near the hot biome

the font is a custom font that I made! it's kind of a small pixel re-interpretation of futura

i'm glad you enjoyed regardless, i definitely understand where you're coming from! i felt it was important to include that to set up propr expectations so that nobody felt mislead by the project thinking it was actually playable.

i have no idea how linux works, but something you can try is downloading the latest nightly version of OHRRPGCE and running franken.rpg through that

no Diotoir but Nemesis is there and they're basically exactly the same thing!

i don't know anything about linux sadly (i just exported it to that and figured it'd work, i don't have a linux machine) so i can't help in any real way, but you could try getting the latest nightly version of OHRRPGCE and running franken.rpg through the custom program

i don't really want to do that for no good reason at all! i like doing it myself! I have some new books coming this year, so i will hopefully get apple quest back in stock alongside them!

to everyone wondering about physical copies, essentially i need to do a lot of annoying calculations to figure out post-brexit shipping rates for international postage! but hopefully i can get it back in stock soon!

if you press ALT+ENTER it should go full screen!

it's okay, I really should have put a "press enter" prompt or something! 

press enter or space-bar and the game should start!

it was made with OHRRPGCE!

thank you!

beacon boy is something of an embarrassment. it's supposed to say OVER THERE. i came up with them immediately after waking up one day, having noticed everyone who tested the game would end up getting lost during the airship segment and would go to the corners of the map, where there was nothing there. in my sleepy haze, i decided the best way to solve this would be a helpful but ominious creature that points towards the orbs and speaks in morse code. furthermore i accidently mistyped the code, so they're pretty much just not helpful at all.

press alt+enter!

you can't delete maps unless it's the most recent one, but you can delete everything about the map so it's restored to a blank slate. I think it's in "delete map data" or something but I can't check because i'm away from my computer for a few weeks. as for transporting heroes, you can simply use doors! if you need any more help i recommend signing up for the Slime Salad forums or discord or consulting the OHR wiki

i've been using the software for a long time, i made "megaman sprite game" with it 10 years ago! the game was made as a little side project that I worked on infrequently, so it took 6 months from start to finish but i wasn't working on it a lot during that time!

ya that's the FPS it runs at!

megaman sprite game was made in OHRRPGCE too! i'm pretty sure he mentioned this in the video!

i just like it is all, i've been using it for decades! i never enjoyed making things with RPG maker. i couldn't figure out how to get my own graphics into it and gave up. OHR has a unique flavour.

aha! this was made in OHRRPGCE, not RPG maker!

it's made with OHRRPGCE

seems like bots keep posting porno gifs on here. i am going away for 3 weeks soon but i'll try and keep them away. if any appear please report them. thank you.

probably not! i think the ending is very definitive.

yea you press ESC to access the main menu and it's there.

i'm afraid i don't know anything about linux so i'm unable to offer help myself, but you could try downloading the latest Nightly Version of OHRRPGCE and running franken.rpg with it! http://rpg.hamsterrepublic.com/ohrrpgce/Downloads