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Splaterfan64

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A member registered Jan 30, 2026

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Fun idea I had, I remember seeing mentions of a skill tree system and I thought about how cool it'd be to pick skills based around different feeder types. Like you could lean more into a dominant feeder type and get girls to eat through harsh dialogue options or a sneaky feeder type with sneaking bonus snacks and meals but with heavy affection loss if they catch you. 

Could really make your character your own and add a bit of replay value and strategies with the build you make. Maybe even a feedee skill route for player self feeding bonuses and more. 

Love how this update turned out. From the jobs to the portraits, its phenomenal. It feels like a completely new game with all these additions. I had a few ideas for improvements and more but not much with how good this update is. 

I'd love to see an online black market that sells more food items and extras. The current selection is a tad limited so it'd be cool to have more items that are online only. The downside being that you'd have to wait a  few days for the package to arrive and it may be a tad more expensive than store bought. But these could give higher calorie counts and more effects to add on to food like increasing a girls stomach capacity, gassiness, ect.

I think the fullness system can be improved. Currently, it's super easy to keep stuffing a girl past her limit with not much stopping you. I think there could be a little stomach meter that once full will make the girl refuse to eat anymore until the next day. This can be increased through food items and corruption where you push her to ignore her limits. I think it'd help add a bit more realism, it's weird having the girl reach her stomach limit only to then immediately be able to take her to a eating contest. 

It'd be cool to buy a plot of land or a bigger space with a house for a max sized blob girl.

Thanks a lot for the update and best of luck for the future of the project. Can't wait to see modding be added, I may give it a try once it's finished up. 

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Potential idea for the "99% obesity victory screen", maybe Dizzy's would completely take over the town or area you've maxed out and slowly transform it into a make shift above ground lab like setting with testing chambers and tents being set up around the town. The more towns you max out, the more extreme things get until the whole world is practically a massive testing and feeding ground. 

Citizens would slowly begin to outgrow their homes and the town would soon be nothing more than a bunch of blobs all around. Any girls you've met but haven't progressed enough to be sent a facility or move away would also be tested and fed into blobs like the rest of the town. 

Could maybe even have different paths depending on whether you're for or against Dizzy's

A potential idea I've thought about was for a Gluttony stat that all girls and possibly the player could have. Basically it's a stat similar to fitness that can rise and lower as the game goes on, maxing out at 100%.

It's main propose would be to allow girls to naturally gain weight without needing to go on a date with you, similar to how the Dizzy employees gain weight while they work. It should be a hard stat to raise as it could end up making the game a bit too easy and should also stop effecting weight once they reach barely mobile to avoid automatically immobilizing them. Maybe it could be linked to Dizzy items or upgrades. Dizzy addiction could also automatically raise the stat to 100%

I just think it'd be fun to raise a girls gluttony to max and leave her alone for a few months only to check back with her and she how's she's gained hundreds of pounds. Could even change some dialogue making her much more focused on food and eating. If she's living with you, you'd catch her scanning the fridge or pigging out on the couch.

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I left a comment about a month ago that was this exact idea. But you've worded it way better than what I put. I agree with the personalities becoming too one note after you've had a playthrough with one. I had two quirky personalities in the same town and there really wasn't an incentive to date the second one as the dialogue and interactions was mostly be identical. 

This system would really help to make each girl feel their own and create better diversity. I could see the current personalities being the base state for when you meet a girl and it can change through interactions and dialogue choices. Could make the talk options feel important cause once you enter a relationship, it kind of just becomes filler text. Maybe you could give hints or compliment her weight.

To give an example, the base personality for bookish is her love for reading. If she enters the feedee path, she starts reading wg erotica and begins encouraging her and the player to act like in the stories she reads. The opposite would be her sticking to a diet and avoiding overeating through reading health books. 

These pathways could be through a major event such as the girl asking if you're intentionally making her fat. With the outcome being based on your dialogue choices and how strong the relationship is. Same would apply for feeder path. 

It'll probably take awhile before something like this is in the game, but it could really expand upon the personalities in a great way. 

Love how this update turned out. I love the gameplay loop with the feeders, turning it more into a management game with keeping your weight low to avoid immobility while still tricking the feeder into eating more. 

My only complaint is that losing weight is kind of a pain. Maybe the homes update could have a personal gym that can help you lose weight faster and maybe special energy drinks that keep fitness up.  

Really excited to see what's coming next, I had an idea that could be added in the far future after the other updates. 

Cooking, could be fun to have a home kitchen and cook meals for your GF. Each girl could have different favorite and least favorite foods that you can make. You could start with just small low calorie meals before getting feeder or kitchen upgrades that allow for bigger meals. Could have a minigame attached for how the food turns out. You could even sneak in Dizzy hunger additives, as long as you don't get caught.  

Anyway just an idea I had, great work on this like always. 

I actually wasn’t thinking about clothes shopping for the girls when I made this but it sounds like it could be super fun. Maybe you could get a call with a “my clothes don’t fit” and you’ll have to go shopping with them. Could even allow for some more unusual outfits like maid dresses or swimwear that they’ll either love or hate.

For the personalities, my intention was never that they would completely change. A shy girl won’t suddenly become an eager feedee. I more so wanted a way for all personalities to be ok with gaining weight.
It could be subtle or more extreme  depending on the personality, but it’d be nice to at least give all girls a happy ending rather than a miserable one  

Absolutely love this game I’ve just been playing it over and over trying to see every route and bit of dialogue. There’s a so much I’d love to see in this games future so sorry if it’s a lot.

1. I think adding more descriptions to the areas would really help a lot. Minor stuff like bar stools groaning as your girlfriend sits on them, her body bumping into bookshelf’s at the library, or her looking at clothes that used to fit her while shopping. These could even apply to you too while you gain weight

2. I’d love for the interests to be way more important to the girls personality. Maybe if she likes video games, you’ll catch her playing them or if she enjoys gardening, she’ll have a personal garden.
Some of these could even have events like cosplaying as a character for a convention. These could even interact with the weight gain like her cosplay not fitting anymore

3. Drama and conflict could really make the relationships interesting. Maybe she’ll over hear people mocking her weight or rip clothing while being fed. These could make her embarrassed or angry at you and maybe make her leave the date early. 

4. Enhanced clothing system would be great. Currently, clothing is only really there to get you out of the house if you eat too much. I’d be cool if you could choose different outfits like punk, sweater and jeans, workout. These could effect how girls see you and maybe they would compliment your fashion or feel like your not their type.

5. This is a big thing, that I’d love to see an acceptance system for weight gain. This is kinda complicated but having dialogue options that makes the girl become more accepting to weight gain would be so nice.
There’s a lot of personality types that I really like but end up feeling bad as they complain and hate what’s happening to them. My first play though was with a sporty girl and I just ended up feeling bad by the end. It would be nice to see them want to gain weight like if the sporty personality grew tired of all the exercise and just wanted to be gluttonous. 
I think this could really help with wanting to talk and interact with the girl outside of just feeding them. This is a dating sim at the end of the day and I think it needs more of a dating feel rather than just find a girl and make them fat even if they don’t want to be

I’m sorry for this massive dump, I just love this game so much and want to see more of it. It’s just too damn good and has so much potential. I wanted to avoid talking about bigger weight stages because I feel the relationship part of the game is way more important and I find the room size to be a decent ending size for now (though I wouldn’t mind the girl becoming so big she can be seen from the outskirts of town)

All around fantastic job with this game and best of luck for its future