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spittingimage

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A member registered Oct 20, 2019 · View creator page →

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Sorry to make you wait so long for a reply, it took me a while to notice the alert.

On a 2-4 result, your attempt fails without adding a time penalty. There may be consequences, based on what you were trying to do. Eg, leaping between buildings - fail and you fall, and have to make at least one roll to save yourself. Or you land badly and gain a condition.

My interpretation of spending a banked success is that you can take one of the actions in the spending time section without adding any minutes to the timer. 

A healer's kit can recover a character from shaken. But helping them to their feet can also recover them from shaken. So the only reason to take a healer's kit is if it functions at a distance?

I can only imagine it's a blob of rather good blackberry jam, flicked from a teaspoon. Or maybe...


Nice clear layout. Thanks for doing this.

Would you be willing to show one of the hexes as an example?

Thanks.

Any chance of a print-friendly version of the character sheet?

Nice playbooks. They seem well-balanced.

I'm glad they helped. I find them useful for the same reason.