Not softlocked, but the way out is a little tricky to find. With the right timing, you can jump up through the little gap at the top of the screen. 
Spindlebink
Creator of
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Glad to hear you found your way around!
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The current build allows either L+R ctrl or L+R mouse buttons as inputs for resetting the player’s position.
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Sorry about that, I tried to seal places you’d be able to do this, but the traversal abilities combined with the fact that I designed it without a death/failure or damage system made it difficult to keep the player contained. If you quit and re-open the game it will save the last time you were standing on the ground, so you should be able to return using that. Where did you manage to reach the top of the map?
Thank you so much for all your feedback, by the way, it’s been very helpful.
I’ve reconfigured the unstuck command to left ctrl + right ctrl together.
Although being unrecoverably stuck isn’t an intended part of the design, I did try to add in a bit of challenge here and there. Certain elevators are placed without recall buttons to require the player to find an alternate route around to unblock the path.



