Thanks for testing the game out. I started with letting you keep 50% of the resource when you die, but then you could just replay the same level and die on purpose to farm, and it felt boring. I'm absolutely not sure what is best in this scenario, but I opted for a hard punishment so you needed to Survive in order to both get all the resources and proceed in the dungeon progression.
Spikklubba Spel
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A member registered Mar 04, 2026 · View creator page →
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A small top-down incremental fantasy dungeon crawler with fast-paced "bump into" action
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