The coctails are used for quickly rebuilding a new setup after tearing down an old one. Essentially it is a respecialization currency. But it only saves construction time, you still need the materials. It is the weakest major event currency I have seen so far. But ALL major events have topaz upgrades so it is not a bug, this game expects you to play it for years so you will buy the topaz upgrades bit by bit each year.
Spikeball
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Not a simple adjustment to average out the same over long periods of time. If I look at 120 hours, the time of all 3 crops multiplied together, and apply each multiplier to the number of harvests I get 10.52 for Carrots, 12.41 for Raspberries, and 7.944 for Potatoes. Making the Raspberries over 50% better then the Potatoes based on the multiplier alone. Edit: the potatoes has rare drop genes so it is doing better but only because the right gene was offered.
Why does my carrots with the Grass Gene have a multiplier of "/11.41" for grass chance? My potatoes with the same gene have a multiplier of "x1.324" and Raspberries with the same gene has a multiplier of "/1.611".
I only see a "multiplier" line on the grass from the grass gene. Are some plants just secretly better or worse at growing grass?
Found a bug with Energy/Brainstorm When I cast Brainstorm inflicting an Energy Drain the innate Energy Loss 4% stops applying allowing the Energy bar to fill completely. This wasn't noticeable until my Energy Transmutation generation exceeded the Brainstorm's Drain value.
I assume Loss and Drain are supposed to be cumulative.