And I have played for over a year now so I know topaze upgrades do not accumulate form one year to the next in major events. They must be bought fresh each year.
Spikeball
Recent community posts
The coctails are used for quickly rebuilding a new setup after tearing down an old one. Essentially it is a respecialization currency. But it only saves construction time, you still need the materials. It is the weakest major event currency I have seen so far. But ALL major events have topaz upgrades so it is not a bug, this game expects you to play it for years so you will buy the topaz upgrades bit by bit each year.
Not a simple adjustment to average out the same over long periods of time. If I look at 120 hours, the time of all 3 crops multiplied together, and apply each multiplier to the number of harvests I get 10.52 for Carrots, 12.41 for Raspberries, and 7.944 for Potatoes. Making the Raspberries over 50% better then the Potatoes based on the multiplier alone. Edit: the potatoes has rare drop genes so it is doing better but only because the right gene was offered.
Why does my carrots with the Grass Gene have a multiplier of "/11.41" for grass chance? My potatoes with the same gene have a multiplier of "x1.324" and Raspberries with the same gene has a multiplier of "/1.611".
I only see a "multiplier" line on the grass from the grass gene. Are some plants just secretly better or worse at growing grass?
Found a bug with Energy/Brainstorm When I cast Brainstorm inflicting an Energy Drain the innate Energy Loss 4% stops applying allowing the Energy bar to fill completely. This wasn't noticeable until my Energy Transmutation generation exceeded the Brainstorm's Drain value.
I assume Loss and Drain are supposed to be cumulative.