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A member registered Mar 10, 2014 · View creator page →

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i think you might be using the “Cut to Room” action to switch rooms, right? If you use “Teleport” instead you can specify the position the chara is teleported to in the new room. hope that helps :3

sweats profusely

🌸watch the awards ceremony now live!🌸

omg this is so amazing😭💖 the art and sound is really beautiful! and summoning the lil guardian in the sewers (,,♡ᵕ♡,,) hope you make more nancy goo mystery sleuth stories<3

wow! this is so beautifully cute and creepy₍ᐢ. .ᐢ₎ ₊˚⊹♡ i love the sprite art and that you could pick your own chara at the beginning :3

(⸝⸝✰ o ✰⸝⸝⸝) woow that slimenado! this was super cute, loved being a storm-chasing car and yes cars do have bones🦴💖

agghhhh this is too hard >.<

also why is it so dark in here?👀

yayy so happy to see another woggo episode :3 loved so much about this!! that house was so well pixeled, but also the little paw with the phone right at the beginnning?💖 such good use of css everywhere!

woaa!! the intro sequence and the transitions with the water being taken over by the slime were so good💚 loved the sounds and the cosmic horror vibe!

the fighting game sequence was so cute💖 loved that slime fam stack!

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🌸i love water!🌸

the ending was so good haha

cuuttee!! this is how i went to the party~

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omg this was so much fun! love the world, especially that slime lore hahaha, the subway station was so cool i think i just love games that use trains/subways for travelling between spaces. running around and chatting to the slimes really had an undertale vibe to it💜 the homestuck music def added to that :3

very eerie👀 and really cute color palette!

loved this so much, the gif letters are so cute and sad at the same time🥲

hope ur arm’s feeling better❤️‍🩹

hell yeah!!❤️‍🔥❤️‍🔥

this had the feel of one of those early old school minecraft puzzle maps haha, vry much enjoyed the secret tune🌸

don’t we all long to have a cute slime gf? :3 🩷💚

not planned for now, but we have thought about having block face textures individually editable per face.

thank u for the suggestion though! i will add it to our list of things to possibly add in the future💜

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hey jorge817! sorry for the late reply! that looks like a bug, some of the ui is cut off on the left and bottom side. what browser and os are u using?

you could also try using wareware on https://make.wareware.rip/

maybe it is a problem with the embedded itch version? :S

vibing to the radio and catching chunky boys💜

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thank u! 😊 we wanna have a downloadable build soonish, but have not started working on that yet!

yes there will be! we’re still figuring out the details but it will be on steam and also here on itch :3 the plan is to also be able to export standalone games withe that version!💜

woah!! your sprites and tiles looks so nice, love the colors :3

es ist einfach so toll!! woggo best woggo❤️‍🔥

vlt versuch ich mich später am speedrun wr :3

hey, one of the wareware devs here! just quickly replying with my personal itch :3

also wanted to say thank u sooo much for your kind feedback ^3^♪ very happy to hear all of it!

yes, multiple choice is something we are talking about how we could implement it. setting variables based on that or having multiple path would be really cool and something i’d love to see, but also needs to be not too complicated to use haha

we’ll try to do more update posts in the coming weeks so stay tuned, def will also talk about resizing and your other suggestions💜💜💜

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thank u so much Jaxxie!!😊💖🌸 it was so much fun to write, i really hope we have the chance to finish the story. we’ll do some updates in the coming days for sure :3

thank you! 😊 yeah making that little audio effect was def one of the things i had the most fun with💜

hope y’all enjoy mäuse 😊💖💖💖

thank u onamint for your comment! 💜 i enjoyed your take on this :)

sorry to hear that! what kind of joystick do you have? Godot should support any input device that is SDL compatible (which should be quite a lot). maybe you could also try “X360CE” (it’s free to download) or a similar controller emulator - you can map your device inputs to compatible xinput inputs with that!

thank you nilson! :>

<3

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hey! thank you for the comment! i meant to write an update post for the launch of this years qgb but didn’t manage to in the end :S I recently applied to some project funding to take some time to finish the game. If that goes through I’ll be able to post updates here more regularly hopefully :> So far I’ve been slowly chipping away at it whenever I find some time. I was thinking of starting a devlog and just posting a bit of my wip. would you be interested in that? (or anyone else following this project?)

Hey! Just updated the game with the final release version, check out my post for more info if you like ✨ https://spiderzone.itch.io/out-of-bounds/devlog/544795/out-of-bounds-full-release

💖

https://spiderzone.itch.io/out-of-bounds

thank you so much for checking it out! ohno though, did you play the jam or postjam version? in the end it got quite hectic putting everything together for the deadline, so i think there are some bugs. I thought krisekrise fixed some level loading crash for the postjam version though.. we’ll take a look!

💖💦