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Spiderdude515

12
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1
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A member registered Mar 01, 2019 · View creator page →

Creator of

Recent community posts

Yo what's up people. Here is me and my group mates/friends game. :)

Good job April! Overall I love the level design. I would suggest fixed the Koala animations as for some reason it still looks like the Koala is moving in place when he's standing when the stand animation should only be playing. Also I would suggest making the Koala a little bit smaller so it's easier to get around. On the third level the enemies were so fast that I couldn't win. Maybe slowing down the speed on them would be a good idea too. Also the replay button doesn't go back to the start of the third level for some reason after I tested it. I like how the fireworks have a nice color though and I think you did  a really job with the level design, keep up the good word. :)

Very nice level design, It's very interesting and fun. I love how the main menu is interactive when you scroll the mouse on certain things a koala head shows up to let you know that's the one your mouse is on. I also really like the game mechanic you added in the second level with the two koala's I found that to make the game feel more interesting and fun. I also am very curious how you got the fireworks the colors they were because that looked absolutely beautiful. I would say adding some sounds would be a nice touch. Also when I clicked on the control button it wouldn't work and I think a few other things on the main menu, but no worries, you are doing great, just keep up the good work and see what you can fix for the finalized version of this project.

Great game, I was a little confused about how to get into the game, I thought clicking on the start button would work but I noticed I had to jump up and press enter. I would suggest putting a text boss or some form of text so the player can follow along that way they don't get confused. Also it would be good to fix the sound effects as I keep hearing the you win horns play over and over again.

Very awesome game Omar! I think the first level is very easy and straight forward, you may want to try fixing the sounds when you die and perhaps giving the Koala the behavior bound to layout. I think that will help fix some things. Also I really like the transition of the new level although once I got to the slimes I was a little confused and couldn't really follow what the question mark things were. You may want to set the angle to no on one of the slimes as I noticed it was moving upside down on the sealing. Also really nice music bro, what song did you use for the second level and where did you find it?

Great Levels! For the third level I like how there are two different ways to get the blue key. Also I noticed if the Koala moves off the Layout it's gameover. It would be wise to add the bound to layout behavior. I also noticed on the third level that the platform is a little high before you get the blue key I'd recommend lowering it a bit so it's easier to jump across, if you decide not to though. For the first tutorial level I think it would be good to talk about jump key pressing and that depending on how fast you press or hold the key down it will help you understand how high you jump.

Great level design, very interesting. For the vertical moving platform on the second left I would recommend shifting in down a bit so you can reach it since I try to jump up to it with the Koala, but can't and as a result I can't complete the second level. No worries though, you are doing great, just some minor tweaks will do the trick! :)

Overall great level design, very abstract and interesintg. I would recommend either making the Koala a bit smaller to get through the brick area in the last portion of the level or delete some of the bricks in the tile map so the Koala can walk through to beat the second level. I also noticed there were some areas that were un-accessible. I loved this, great job!

Very nice level design Professor, I love how it's very straight forward and easy to follow along. I also love how the springs bounce you high into the air and that little area the shows you that you can walk around the spring to collect coins. I noticed the last two levels, the goal flags may need to be pushed over to the right a bit more, but overall great work! :)