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spicausis

8
Posts
14
Following
A member registered Jun 28, 2019

Recent community posts

Thank you, I just finished this and had a great time!

Is there some secret magic behind the walls? With a bit of a frogger luck I managed to walk some steps astray in the magenta world and it looked like you've been expecting the players to be able to get there, but that's too deadly for my fingers and luck.

Also, does colorswap do anything meaningful, could the color change be actually used anywhere?

(I'd probably love to see the death counter at the end. Or not)

Thank you for the nice distraction! You've managed to capture the experience of fishing — and the possible risks associated with it —wonderfully!

Thank you! I came here from the Terry Cavanagh's free game of the week, and this was a wonderful delight! The whole mechanics of wandering through the woods supported the theme of magical forest very very nicely.

Amazeballs, this is actually a fun Issac with the proper Isaac vibe on the speccy! I enjoyed it very much — at least right up to the 3rd floor boss that throws the spiders and lags everything to a near halt. Loved the speccy-esque gold room items!

Good, good, I didn't want to do anything meaningful today anyway! You managed to make jetpack mechanics a little less evil and annoying than they usually are — probably mostly thanks to the frequency of the checkpoints and the overall difficulty. So far (near the second artifact) it is ~just enough~ for me to keep on going without giving up in too much desperation.

Scrolling in this place (esp. approaching it the first time from below) is quite stuttery and once froze the game (firefox on arch linux) —

This was quite fun and I enjoyed it very much, thank you!

Arch Linux user reporting in, the build works as a charm!

Can you clarify how is "turn 4" interpreted on card actions? Turn over four and choose one which to encounter, or is it "skip 3, encounter 4th", or it is just a way to choose the order in which the next four are encountered?