Hmm, i turned on rzx recording, to show you, but I'm unable to reproduce that anymore as well :) so probably everything's good enough
spicausis
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I finished the game (v2), your walk-through certainly did help! I found that the weak spot was the one with the ceiling, it felt strange to have to use something referenced only in picture, but in no way mentioned in the text, I doubt I'd think of that on my own :)
I found a bad bug: if you reset the correct switches, but keep on resetting them, the game gets in a bad state, where the lights are off forever and they will never turn on back on again, you have to restart, as the good combination doesn't work anymore :(
So great to see new text adventures on zx! I'm enjoying it so far and, even though I'm stuck a bit (I've returned to initial location and now can remember) and hoping that perhaps i think of something or some zx-friend on discord will find something else, some minor notes/issues I've seen:
- it'd be great if HELP would mention EX as a shortcut for EXAMINE, as X and EXAM didn't work: it was only on your screenshot that I saw the use of EX,
- the same help mentions the USE as not working, it's a bit misleading, as it was with USE P**** that I could turn the *** on (later I thought about the TURN ON/OFF syntax),
- the examination of friend mentions "TALKING ABOUT xxx", while the correct syntax is "TALK ABOUT xxx",
- ENTER CAR didn't work while "GET IN CAR" worked, and that feels like a bug, there's no reason they'd not be synonims.
The game has wonderful room pictures, this is a very solid work!BreakSpace is a joy to read, and your reviews in particular are fantastic. Thank you for putting so much care and love into it!
That said, would you consider publishing the PDF with selectable text instead of just images? At the moment, something in the way it’s prepared makes it hard to copy or translate — which is a real pain for those of us who aren’t native English speakers. Having selectable text would really improve readability and accessibility. It would make an already great magazine even more amazing :)
Thank you, I just finished this and had a great time!
Is there some secret magic behind the walls? With a bit of a frogger luck I managed to walk some steps astray in the magenta world and it looked like you've been expecting the players to be able to get there, but that's too deadly for my fingers and luck.
Also, does colorswap do anything meaningful, could the color change be actually used anywhere?
(I'd probably love to see the death counter at the end. Or not)
Good, good, I didn't want to do anything meaningful today anyway! You managed to make jetpack mechanics a little less evil and annoying than they usually are — probably mostly thanks to the frequency of the checkpoints and the overall difficulty. So far (near the second artifact) it is ~just enough~ for me to keep on going without giving up in too much desperation.
Scrolling in this place (esp. approaching it the first time from below) is quite stuttery and once froze the game (firefox on arch linux) — 
