My god, what a thoroughly enjoyable surprise this game is, absolutely love the amount of level variety. I'm thoroughly charmed by these snakes (even tho stuck at lev 11 rn, can't get to those blasted keys)
spicausis
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BreakSpace is a joy to read, and your reviews in particular are fantastic. Thank you for putting so much care and love into it!
That said, would you consider publishing the PDF with selectable text instead of just images? At the moment, something in the way it’s prepared makes it hard to copy or translate — which is a real pain for those of us who aren’t native English speakers. Having selectable text would really improve readability and accessibility. It would make an already great magazine even more amazing :)
Thank you, I just finished this and had a great time!
Is there some secret magic behind the walls? With a bit of a frogger luck I managed to walk some steps astray in the magenta world and it looked like you've been expecting the players to be able to get there, but that's too deadly for my fingers and luck.
Also, does colorswap do anything meaningful, could the color change be actually used anywhere?
(I'd probably love to see the death counter at the end. Or not)
Good, good, I didn't want to do anything meaningful today anyway! You managed to make jetpack mechanics a little less evil and annoying than they usually are — probably mostly thanks to the frequency of the checkpoints and the overall difficulty. So far (near the second artifact) it is ~just enough~ for me to keep on going without giving up in too much desperation.
Scrolling in this place (esp. approaching it the first time from below) is quite stuttery and once froze the game (firefox on arch linux) — 
