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SphericalSphere

5
Posts
A member registered Dec 02, 2020

Recent community posts

A hull breach can spawn on top of the ship right where the player normally spawns after climbing the ladder. Fortunately the game just awkwardly has the player stuck on the tile for a bit before shunting them out, so it doesn't really impact gameplay much.

I did have an incident where a hull breach in the ceiling didn't appear from outside my ship, but inside the "air being sucked out" effect still played along with audio cue and I was rapidly losing oxygen. That was annoying, although fixed with a ship upgrade.

I'm not sure if there's a way to refill your coolant without getting a ship upgrade, but it's super annoying to have to deal with half coolant for potentially quite a while (until you can save enough to buy an upgrade & get an upgrade unit). 

I think perhaps offering a "full repair" at planets with an upgrade station that doesn't require an upgrade unit would be good, as it would still be a financial drain of sorts but could fix annoying issues like that, maybe refuel the engines to a neat 100% (instead of having them stuck at 95% and never being completely full), and just generally serve as a way to come back from a series of really bad collisions.


Eventually I lost all of my health so I stopped worrying about stamina, and honestly I had more fun when I just wasn't thinking about it. I would vote for its removal, but implementing eating (which isn't implemented as far as I can tell?) along with the hydroponics bay being a potential steady source of food would be a way to reward players for the first few upgrades.


Also, the collisions in asteroid fields seemed very frequent, to the point of sometimes having multiple in a row that necessitated at least half a health bar of excess work.


Finally, the computer says sleeping restores stamina & passes time, and while I notice it does restore stamina faster I don't notice it passing time faster? Maybe I'm just not very perceptive, though.

When you go to rebind select, when you press the new keybind it auto-inputs select again (or maybe I'm just not hitting the frame-perfect hit & release) and so it throws up the prompt to bind "select" again. Then you're trapped until you hit escape.

Similarly, when binding "back," it instantly takes you out of the keybind menu b/c the game thinks you're inputting "back" when you hit the key to bind it.

Fun to play to podcast, but also found that I couldn't find upgrade units! I would be hinted they'd be in a crashed ship on a planet and it just wouldn't be there, and once I went to a derelict ship a rumor pointed me to and there wasn't any upgrade unit: when I tried to leave it warned me there was an upgrade unit I was leaving behind, but it wasn't there so I just had to leave anyways.

If I just keep turning scoop 2 to the right then my max speed just... keeps going up. Also fullscreen mode breaks the main menu. This is on a shitty old laptop though, hell the planet's surfaces lag lol.