Yeah, vivi mouse does fantastic work! If you look, she put the OST for the game up for download for free! As the music half of the teammates we had for Sound stuff she knocked it out of the park - especially finishing so many songs from scratch for such a short project.
Spex130
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A member registered Oct 05, 2020 · View creator page →
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Autumn-based Beat 'em Up where you wreck leaf monsters.
Action
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An action platformer - clean up the monster in the area and grapple to the goal in record time!
Platformer
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Meteor that killed the dinosaurs? THIS dinosaur kills meteors!
Action
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Match-3 Puzzler - Black orbs on the left! White orbs on the right! Combine them into Yin Yangs to clear them!
Puzzle
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A 3D Roguelike based on Pokemon Mystery Dungeon
Action
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Recent community posts
This is such a cute little game! I seriously dig the aesthetic - kinda wish you all had gotten to go all out and finish what you were aiming for. At this level of polish I KNOW you've got something good cooking up!. You probably know all this already, but maybe there's some stuff in here you haven't heard yet:
- The UI is gorgeous, but maybe separating out Instrument Selection and Beat Placement into two separate rows could save you some UX troubles. I had a lot of trouble having to swap back between edit mode and selection mode and I feel like you could solve that without a toggle?
- Speaking of the toggle, I don't know if it was just me but I think I kept adding wrong beats because I kept forgetting if I was in Edit mode or not. Maybe if you do keep it, you could make it more blaringly obvious when you're editing?
- Maybe have a super quick Lerp for when Melon moves between beats? The jump between spots made it hard to read what was happening - even a quick motion between the two endpoints could help some.
- I definitely know you've got the collision issues where you can end up in walls and such, I feel like with some quick checks you should be able to cover that no sweat.
Nice work, y'all! I hope you get to push this past a demo!
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