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speratus

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A member registered Apr 13, 2022 · View creator page →

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Base building is a common feature in many real time strategy games. Recently I have found myself wondering what a strategy game would be like if instead of building a base from the ground up, players start with a completed base and have to disassemble it building by building. 

Then, when I saw a game jam where the theme aligned with my idea for the game, I decided to go for it and build as much of my idea as I could. In the end, a two week deadline proved too tight for me to submit the game on time, but I did go ahead and complete the game jam version of the game anyway.

If the idea of a base disassembly game sounds interesting to you, please feel free to check out Ruins of Enreggel.

I've put a lot of work into addressing the first and second points in the experimental branch. Check it out and let me know what you think.

As of version 0.2.2, I've made some progress in addressing the 3rd and 4th points above, so let me know how successful I've been at fixing those items.

What are your thoughts on the game? What do you like, what do you dislike?

Let me know here.

(3 edits)

Known Problems

  • The maintenance system is really quite boring. (I plan to address this by reworking the system from the ground up) (See this post for more info)
  • The maintenance system is easy to cheese. (This will be fixed when the maintenance system is reworked) (See this post for more info)
  • Failing a run due to maintenance system failures can be frustrating. (If people want this fixed before the maintenance system rework, I have an idea that could mitigate this)
  • The enemy is not super scary. (I plan to address this using a number of different techniques)
  • The map is kind of bad. (I plan to address this by making the map randomly generated eventually)

Known Bugs

I'm currently not aware of any bugs, but if you find some, let me know, and I'll add them here.