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Spektralism

10
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A member registered Feb 14, 2021 · View creator page →

Creator of

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Thanks, I will! I have your game sitting in my downloads folder but haven't gotten around to playing it yet.

The scope of the game was originally a lot bigger, and I had planned to have a little screen show up when the player dies with a hint on how to beat the enemy that killed them. I didn't have time to implement it for the jam version of the game, but It'll definitely be something I fix in future updates.

Not sure about the freezing issue, I haven't encountered that while testing. I'll look into it.

Thank you for the feedback!

Thank you! Glad you enjoyed.

Glad you enjoyed!

Fun concept with excellent monster design. The sound of the... "thing" walking is really unnerving and the way it just stands there while the timer ticks down is a nice touch. I expected that the monster would just appear when the timer ran down but having it actually walk around the building and look for you is really stressful and fun.

Great job!

Short, simple, and really well made. Made me jump.

This is the exact opposite of Rogue North

Thank you!

Thank you for the constructive criticism, I really appreciate it.

I will definitely be making improvements in the post-jam version.

Great game, really fun concept and gameplay.

Only suggestion: please add an option to disable enemy camera tracking. I played the game back in version 0.62 and the camera was way nicer, I personally find it really disorienting to have the camera constantly moving around the level.

Other than that, brilliant game, can't wait for the next update.