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Brandon Beauregard

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A member registered Sep 11, 2020 · View creator page →

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I didn't have any plans for it originally, but I've already ported a limited version of it to GameMaker for another project

If it's of use to anyone, I'm happy to expand on the GMS2 version and release it publically

Thank you!!

I'm glad to hear that, that's exactly the vibe I was looking for with the layout.

Also I'm with ya on that, it's unfortunately hard to find convenient physical input options for mobile.

No worries, that's entirely intentional to make exploration less monotonous, it takes about the same amount of time to farm for teacups as it is to just get them through progression, so it doesn't offer much of an advantage, especially since teacups are mainly just used for cosmetics. Also there's no boss in Camomile Forest, just the following 2 areas.

And thank you!! I'm really glad you enjoyed it!!

Don't worry, that's normal.

The game starts out in 4-shade grayscale, you can unlock color and custom palettes through the shop in-game.