Thank you for the comment I really appreciate the detail you went into, and 100% agree with all your points! I have noticed other people who i showed the game to out of the jam had similar issues with the tiles not being clear (I'll blame my 1st time pixel art skills there)
To spoil the balance meter, you just take a hit of damage, nothing too exciting and not even an animation as it was a last minute feature to combat the shift being a bit bland lol, but I'll defo look at the balance's balance
Again really appreciate the comment and checking it out!
Spectral_Division
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Hey thanks so much for the comment!
The bridged section to take you over the river was intended as a cliff type structure, but yeah i can see it looks very out of place in the forest looking back, do you mean i would have been better marking off the river instead of allowing the player to go into it? or just better show the safe path being the bridge? This is only my second completed project so I just want to make sure I know where I can improve in future, thanks again!
Others have mentioned it but understanding what is happening is the main thing bringing this down, the actual puzzles are very enjoyable, the last puzzle compared to the rest is a step above the rest, working out the solution took me a solid bit.
A tutorial would go a long long way, but once you know whats happening its great craic, love it


