Really cool little platformer. My USB Switch controller wasn't picked up by it, but the keyboard controls worked pretty well, although what buttons do what aren't told for keyboard. I assume that'll be fixed, so I'll try to focus on the design itself.
The camera and trap mechanics are really cool and I could see them being deployed really well. I was hopping the Swamp level would've used it a bit more. What really made this game click is when I discovered that the trap spin effectively doubles as another jump that you can use either before or after the air dash. There could be a lot of potential to string cool stuff together like this. Espiecally if laying a trip mid-air while you're doing your string of jumps is ever part of the gameplay.
As for the level designs, they were all pretty good. The only notable flaw I saw was in the swamp you need to press a button with your ground pound to make a platform move on the other side of the map. The button itself is kind of hidden and it doesn't really communicate what it actually did. Otherwise it was really fun to traverse through the swamp level and make it to the top of the cave (or whatever it is)
I'm sure that this wasn't intended, but I found it kinda cool that you can duck underneath the trees and go out of bounds. Making that intentional with a secret would be kinda cool.