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spcv

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A member registered Nov 01, 2023

Recent community posts

1. Yes.  :-)


5. I also noticed you can point that traffic light in the opposite direction, and still get the same scores.

Another thought:

It's really hard to see the differernce in colour between the red and purple cars/flags (on my monitor, at least).

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ON CRASHY-NESS:

People don't like change, and crashy-ness is a fundamental part of gameplay.  When I played v0.21, I initially thought the cars weren't crashy enough, but only because I was used to v0.15.  After playing all the levels I changed my mind.

So, I think crashy-ness should be set at whatever level allows for the most interesting/varied/challenging maps.  For example, I love TANGLE because there's no single obvious solution, and lots of layouts get scores without gridlock.  :-D

Hi again.  Some more ideas for you.  Hope they're helpful:

1. Gridlocked cars obscure the coloured traffic light arrows.  Maybe the coloured arrows could be overlaid "on top" of the cars so they are always visible? 

2. The "Final Report" window obscures the final scene, showing which cars/junctions are having problems.  I wish I could move it out of the way.


3. With the saved maps/layouts slots, it would be useful if they were labelled with the score they achieved (if any).

4. I really want to know if anyone can beat my scores!  It would be great if users could upload their best score, so the "Final Report" could say: "The highest score so far is 21,320."

5. Regarding AI/game logic, a user below said below that the cars aren't "crashy" enough in the latest (v0.21) release.  As you said, it's a delicate balance to get right.  I think the most important thing is that the best solutions make logical sense, and don't rely too heavily on random trial-and-error.  For example:

In the screenshot below, no cars are routed via the circled traffic light.  I can set that light to all red, or all green; or remove the light, or even remove the road square it's on.  I always get exactly the same score of 20,000, which makes sense.

But, if I set that traffic light to 1-on/1-off (x6), to match the lights above and below, I get a score of 20,900.  If I set that light out of phase (by rotating the wheel once), I get a score of 20,700.  That doesn't seem logical.

Then again, the restricted budget limits these "hacks", so maybe the possibility of discovering these illogical "Easter eggs" is intentional?  Or maybe I've misunderstood how the cars could stray into (and immediately out of) that lane, and how that might affect collisions...?  In any case, it's a very minor quirk that probably doesn't matter, but I thought I'd mention it.

Best wishes :-D

Love all the updates!  Traffic lights are much easier now, and you kept the UI clean and simple.  Genius!

It's still hard to see which lights are in sync.  One idea...  A "simulate" button.  When clicked, a big number "1" appears and all traffic lights illuminate to show the 1st phase.  Each click shows the next phase.

Wishlisted, and wishing you the best of luck.

AMAZING game! I'm addicted.  Can't wait for the next update!

SUGGESTION:

Traffic lights are frustrating. Each one has to be set individually, and it's hard to see at a glance which ones are in sync.  So...

What if there was a panel where you could set all possible light phases for the map. (i.e. multiple red/green circles).   You give each phase a number.  Then you set individual lights on the map by giving them the corresponding number.

That way you set each phase once and can quickly copy it, or change multiple lights at once.  And if the number is shown for each light on the map, you can see at a glance which ones are in sync.

Just a random idea...