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sparklingsushi

18
Posts
2
Following
A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Nopes, this one is Godot.

Graphics is cute :D

There is no fall damage so i just flew a bit : D

Congrats of finishing the project!

Only 20 of 25 collegues were fired : D

Congrats of submitting the game!

Well yes, i saved ethan cola.

Ethan cola.

Like

Tell me something more ridiculous xD

Congratz of finishing the game!

Didn't manage to escape but i liked the idea :D

Congrats of submitting the project and see you on the next one!

Had issues while running it but i managed to do it. Seems to be clean simple fun game! The slomo could be only for the first time when player passes it tho : D

Congrats of submitting!

The start is slow but i had fun. My finger hurts tho : D Congrats!

I pushed it. Many times. I had fun. My hand hurts :D

Damn, its really hard : p Top downs are my thing and i like this one! Cool idea, nice feel of shooting! Congratz of submitting and see you on the next one!

Hey congrats of the first game and submitting the project on time! Every next one will be easier from now : p

Played the game, i think i didnt understand it well but i had fun. You made it only in a couple of days, be proud! See you on the next one!

Cool quick ( ;) ) game! Can be easly scaled with different type of levels, traps, buffs etc. I liked the simple idea. See you one the next one!

Congrats of submitting the project! I enjoyed the movement and cool graphics :), had an issue with sound, maybe its because i played with headphones (no idea). See you on the next edition!

Congrats of submitting the project! Yeah, its really hard to dig with proper tempo : D. Didnt find anything underground tho, i guess i missed something on onboarding : p. See you on the next edition!

Congrats of submitting the project!

Had fun playing this one, unfortunately, unreal games kills my fps on every jam : D Cool design of the brothers (i mean rubbers). See you one the next one!

Congrats of finishing the project! Unfortunately enemies stopped spawn for me after the second level. Its a interesting approach for a tank game.

I wonder how it would work if the keys would be narrowed to only few letters which are close from themselves on the keyboard, maybe it would be easier when learning the movement. See you one the next jam!

A lot of work, congrats! The idea is clean, game interface looks interesting with two different views. Nice design of different type of timers. See you on the next one!

Congrats of submitting the project! After a first run i understood the concept :p. I think first phase of picking the debuffs could be after the first round (so you get the idea what these are for). Anyway, cool game, gives binding of issac vibes. See you one the next one!

Thats a comfy game : ) It was a little bit strange at starts but when i clicked autopilot upgrade everything was clear. Great idea and design. Simple and straight. Auto options works great, im doing my own stuff and still playing it (for like 1h : D). Currently have 60% but im sure i will finish it today! Congrats and see you one the next one!