This game has somehow burrowed into my brain. It's been months since I first started playing this and I can't stop. I started taking notes and making a spreadsheet. The *only* thing that could maybe make this better is a sandbox mode. Six six-sided stars!
stingstingsting
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A bandit shot an exploding barrel, killing me and another bandit, and the force of the explosion blew a bear track back to them, killing them. So everyone died. That's just a wonderful game moment right there.
Very fun, great concepts. The use of bullets as direction, and rotate each turn, and managing movement/reloading is really clever. I wasn't always sure which way the barrel was turning and why, but presumably I'll figure that out on further plays. Only bug I got was a level reloading multiple times before deciding on a layout. I got it a few times, but nothing game breaking. Amazing this was made in just a week. Kudos!
Nice concept. It was interesting to see what emotions it created. Do you say, "if you're going to run away if I try to engage you, I'm going to ruin every single pack." Or, "what's the point of trying to engage, you know they'll all run away." I kept hoping one square wouldn't run away, but sadly that wasn't the case.
I have no idea what's going on. I could only use the squirrel before ringing the bell, which gets beaten by the other cards pretty quickly. Then you choose from two stacks, one are the cards you can't use and the other is a squirrel. So I got another squirrel, they beat that, a candle burned down and some fish lit up. Then there was another screen with a map of paths in the woods, but all you can do is press up. Sometimes the map would change, sometimes a card would increase it's number, and sometimes you'd go back to the fish candle screen.
Does anyone describe how to play this?
This is great. Great mechanics, though often I'll accidently switch off the engine when I mean to drop off a package, but that's me. The fact that you can drive on the ground makes me think you could expand on this if you wanted to, maybe add a ground collectable. I wonder if it was inspiration for Geographical Adventures, which just came out: https://sebastian.itch.io/geographical-adventures