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SpacePop

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A member registered Feb 14, 2022 · View creator page →

Recent community posts

English only, sorry >n<''

I thought  recognized the title screen song. Is that "Destination Guides - Digimon Story: Cyber Sleuth"? Not a good idea to use copyright songs maybe.

I cannot move forwards and backwards! This will make it difficult to dodge bullets.

The ship feels very slippery! The ship is very fast and does not slow down. This will be difficult to master.I am not very good at this game haha

Great concept!

love this! this game manages to make exploration and discovery a core mechanic in a game that takes place only on (presumably) a single table. The nesting of objects is very satisfying. Well done!

I played this game about a month ago and Im still thinking about it. Its fantastic. The little bait-and-switch near the beginning really set the tone of the game. Its clever, I stared at the screen for a good minute digesting what just happened. 10 outta 10

I really appreciate that the protagonist is not a standard anti-hero. Like any anti-hero, the protag is not noble or virtuous and cares only about their own selfish goal. And yet, despite everything, your protag is still kind. The protag still sympathizes with npcs (in so far as it does not impede the main goal) and there is no needless callousness that is typical of this character type. Its refreshing.

The thing I love the most is the deconstruction of the role of deities in fantasy rpgs. This game frames the goddess as exploitative, and that her desire for a child sacrifice should be unnecessary. But like, most standard fantasy j/rpgs share a lot of these elements if you think about it. Playing this game has validated a lot of my feelings about how most j/rpgs ignore the morality and ethics of 'good' gods who make teenagers do all their work for them. I love it.