It reminds me a lot of games like Unpacking (so I adore it!)
I could see a full story being told with these mechanics and I really hope you do a full game of it one day!
"Is this where all those men that drink alone at bars come from?"
This had me literally laugh out loud!
Loved the game! The characters feel very real and the writing is super enjoyable! I read through it several times, which says a lot since I'm not normally into dialog driven games.
I wish there was a way to see what ending I was leaning towards. I got 3 different endings but couldn't get the fourth.
Excited to see where you go with this for the second part of the game jam!!
I love the concept of different beads giving you different power-ups/ammo! The art style is great and definitely feels retro! Would love to see this expanded on after the game jam!
I think the UI needs some work to more clearly tell the player which bead is being used next. I know there is a sparkle around it, but the effect and bead itself are so small it's hard to really understand.
There seems to be a bug with scoring too
Maybe some sort of indicator that the teddy bears can pass over the wall, just not the character? I kinda assume that if I can't get past an environmental obstacle, other things won't either.
For the teddy bears respawning, just some text somewhere like "Don't use teddy bears too fast, You don't get new ones until next round!" would be plenty of hint I think.
I think this would be a cute little experience once it's got mor functionality and gets polished! I think this would be a good format for telling a story through environment, unlocking new areas as you clean up the already unlocked ones.
I think one of the big things missing is indications of what I can click on / interact with. Some highlights when mousing over, or desaturating the background so those interactable elements pop, would really help.
It would also be nice to see which tool (garden sheers vs seeds) was selected.
I was hooked from the first intro animation!
I think it definitely needs some hints about how to play, but I was able to figure it out.
My main holdup with the game is that it takes a bit too long to get all the pieces in the exact ratios. I really enjoy some of the managing of what the imps are carrying, but for a while I just really needed push pins and it took forever to get what I needed.
All that being said: I love it and I want more!
I love games that are basically a big pack of minigames! I think most of the games need some heavy polish to them to have a good game feel. And some of the games I couldn't really figure out how to play them (mainly the underwater one), so those need something that indicate what the player should be doing.
For games like the cow catching flowers, or the jump rope, it would be nice if there was a goal you are trying to get to so you can "win" the minigame.
The dress-up game is perfect! It would be cool if the character you dressed up was then shown on the main screen or something.
And I loved the breakout game, but that might just be that I will devour any breakout game I can, lol.
Really hope to see you polish this up for the next part of the game jam!
Super cute little game! I really love the idea of a personality quiz as an interactive experience. It totally makes me think of the many hours I put into taking those silly quizzes online as a pre-teen: "What is you soul beast?", "What do the characters on <INSERT SERIES> think of you?", "If you were a candle, what would you be?"
The art is sweet and I'd love to see you implement more items.
It would also be cool to have an idea of what each item would do to my scores before I choose it.
Wow, just wow! It's amazing how much you got done! I want to see more from Poppy! The art style is so cute, I feel like she needs a whole game about solving mysteries in a mall or something!
"Tamagotchi funeral expenses"
I LOVE the dialog! And the character designs fit so well!
I unfortunately locked the game when I open the notebook. There's some sort of sizing issue on the browser that cuts off any close buttons. The text is also cut off some, but I can still read it!
Also, the matching tile game has a long delay after you click two of the tiles. Not really a bug, just a bit annoying.
There are not really boundaries. I meant to put in some, but just ran out of time for this half of the jam.
I'd really like to implement some sort of ability that would let the play choose to get a hint to the ducklings locations. But I'd also like to place them a little more intentionally. Right now everything is scattered kinda at random, lol.