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Space Fractal from Denmark

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A member registered Mar 29, 2016 · View creator page →

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I can say the same here as above. The rift controller maps shown does not match the regular mapping at all (which all does fell nicely). The only that does not work is snapturn that could been mapped to the right stick.

this is feature that could been reimplemened again, eventuelly as a F1 option (player can either disable or enable it). Howover its a cool game and cool use of multiplexed sprites. Just purchased the game.

PLEASE NOTE:
Version v1.1 is the LowRes Jam version and you should vote after that version. Its was submitted 5 days before deadline.

Version v1.2 is a updated fixed version. its still have 25 screens and the gameplay is not changed, but im tweeked on 2 screens, possible to start on any day screen (night screens is still required to complete all day screens), and you now have 5 lives instead of 3.

This is a simple platform action game, based on a old Commodore 64 game, here using with Fairchild F Palette colors in of course true 64x64 pixels limit.

So its a very old school platformer, created in glbasic (http://www.glbasic.com) in few days.