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Space Fractal from Denmark

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A member registered Mar 29, 2016 · View creator page →

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Im have forgot completly to reply to this comment as im was focus on other games (like Head Over Heels and such).

The main reason the status is in top amd buttom is im only have one line to do all stuff to avoid to have too many issues with all kind of screen ratios. Score and bombs can newer on the bottom as its may cover by the fingers as well.

Im designed like that in the 2009 game as well. So im choosen to keep as its was.

Also its a second attempt for remake this game (first was from 2009 if im remember right).

Btw the art assests for sprites is all from 2009 game, but got new tiles for this version. Im wanted to do that as a spirit from my the first version.

Howover im does think the oxegyn is a bit too short, but all levels is completable throught.

Im have extended that a bit again in v1.02, but only in the normal play, not in pro mode, when the game choose random levels. So you have change to explorer the levels im did better.


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I can say the same here as above. The rift controller maps shown does not match the regular mapping at all (which all does fell nicely). The only that does not work is snapturn that could been mapped to the right stick.

this is feature that could been reimplemened again, eventuelly as a F1 option (player can either disable or enable it). Howover its a cool game and cool use of multiplexed sprites. Just purchased the game.

PLEASE NOTE:
Version v1.1 is the LowRes Jam version and you should vote after that version. Its was submitted 5 days before deadline.

Version v1.2 is a updated fixed version. its still have 25 screens and the gameplay is not changed, but im tweeked on 2 screens, possible to start on any day screen (night screens is still required to complete all day screens), and you now have 5 lives instead of 3.

This is a simple platform action game, based on a old Commodore 64 game, here using with Fairchild F Palette colors in of course true 64x64 pixels limit.

So its a very old school platformer, created in glbasic (http://www.glbasic.com) in few days.