Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

SpaceDancer

10
Posts
1
Followers
1
Following
A member registered Apr 11, 2023 · View creator page →

Creator of

Recent community posts

I like the idea of the bonded souls. Although it took me such a long time to understand that there are no visible souls flying around that I have to collect but I just have to click the left mouse button to be able to switch from jumping to  flying (so I guess flying means that I am using a soul currently). I then made it to several of the platforms and tried to collect the spheres but this did not work. I feel like this needs a lot of rework, both on the gameplay as well as on the instructions side, sorry :/

I really like the concept and the teleportation mechanic! It was a bit too difficult for me, which got me a little frustrated, but maybe I just suck at this game, haha. 

I definitely had fun with this! Although I must say that I agree on this game not really being a puzzle game. For me it was more about memorization. After trying out a few things in the first level with a key I found a way to the exit but not to the key yet. So I had to try and memorize the way to the exit (which was fun as well!). If you want to take it more into the memorization direction I would suggest maybe showing the player the pattern beforehand and then letting them try and see whether they memorized it correctly. Or if you want to make it more into a puzzle, one idea would be to give the player some kind of "cryptic" hint on which teleporter to activate next.  I think this has a lot of potential! 

Hahaha, the purpose of the black hole was fulfilled! Thank you for your comment and feedback!

Thank you! And thanks for the feedback, I will definitely keep this in mind! 

Beaming up those cows was so satisfying, had a lot of fun with that! However,  due to the fact that slow motion can be used infinitely you can easily beam up a whole cow next to a rancher without being hit by him. I suggest giving it some kind of cooldown, just like the shield has. 

This game is so fun! I like the idea of using slow motion as a handicap rather than as a buff. This definitely has the potential of being turned into a fully fledged game by adding some more levels! 

Took me some time to get into and understand what I need to do, but the game concept is awesome!

Your way of incorporating teleportation into the game is so creative, I really liked it!

Thank you so much!