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SpaceAgeToaster

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A member registered Mar 02, 2025

Recent community posts

I also left a comment on Reddit, but just leaving one here too (and a rating) - this is really cool!

Right from the start you can tell how good this is! Nice work.

No worries! To answer your questions:

  • I played on a laptop (Mac)
  • Yeah I think something like a fixed set of cards or a balanced choice would be good. I think Slay the Spire or Into the Breach are good tutorial examples to emulate here. They pick a character/units for you on your first time, and guide you through the basic logic of a battle. Then you take it from there.
  • I think drag and drop is fine! 
  • Thanks for the explanations - I'll take a look at them. And fair enough - there's an order of priority with new features etc. I also understand that using stock effects will never get you 100% what you're looking for.

I look forward to seeing the game progress! 

Super cool! Love the music too.

Hi! The game is really cool, nice work. I had some minor feedback. Sorry if this has been covered elsewhere but:

- The text on the pages is a bit hard to read sometimes. The font is fine but because of the brush effect it makes it a bit hard I think.

- I found the instructions about picking creatures kind of hard to follow. It said that picking your own is the beginner options and random is for experts, but it feels like it should be the opposite. When I don't know what I'm picking for, there should be a tutorial that guides me through who to pick maybe?

- I was also a bit confused when the battle started. It said I could place a unit down and I would lose the other one, but there was no way to check on the stats and compare them, so I kind of just picked at random. Sometimes I could get the text to come up though - that might  have been covered in the known bugs post.

- When I had combat options, I also had no idea what to do with them. For example Intercept. Or how Ranged attacks worked. Was it for people not directly in front of my square, or for people in a row further back?

- The dialogue for the creatures is cool but maybe a hair too loud? And some of the roars etc went on for a second or two too long.

-There are effects for the attacks, but not the actual attacks hitting the enemy (or missing). Some juicy sound effects there would be cool.

- There were a few spelling errors in different parts, eg saying 'loose' instead of 'lose' etc.