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soytak111

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A member registered Aug 16, 2022 · View creator page →

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Lmao still late

day 7: I added the UI of the upgrade tab, it was quite hard to make it fit on one screen. You have the name upgrade,2 arrows to switch upgrades, the level of the upgrade, the cost/if it use,2 arrow to change the level of it, and a box where it shows which upgrade are used. None of these functionalities is made thought, just visual.

day 8-9: nothing, it's good to go do something else sometimes

day 10: you can change page and see its cost

day 11: you can actually change the level selection

day 12: making that you can buy it was easy, I just borrow my code for this from my color selection

day 13: I made the stat actually change the stat XD

day 14:I done my page/export my project,gonna publish it  a little bit later

late again XD...

day 5: I added a menu. I've done a menu kinda like duck life because I found it cool. I added a play button and some stat(I will add more in the future). Coding the play button was hard so it took me all day. I also added an hightscore variable. Screenshot:

day 6: I added a color tab so you can personalize the player color. I took a 24-color palette for this. You can select a color, then buy it and equip it. you can see the color in preview too. I implement this by adding an array with the pos of each color,which hex code,their cost,and if it is in use Screenshot:

I'm late XD

Day 3: I start coding the barrel, copying my previous gravity code of my ball. My code started to look messy...So I clean it by making multiple functions, which caused multiple bugs but after a small break, I fixed it. I coded a version of the barrel that bounce more too. I had done all that I wanted for this day so I made a moon and sun in the background so it's not just a cyan plan bg. I added some cloud too.

Day 4: I added a bullet to the game and it made the game too hard XD, so I put my difficulty curve variable lower. I also code coins that you can collect. That's it for the day cause I was quite busy...and maybe played too much mario galaxy 2...

screenshots:

(1 edit)

Day 2: I made my sister playtest my player movement and came to the conclusion to make the dash shorter. I got to work by starting to make 2 versions of an! sign for the falling ball obstacleand 2 arrowsfor the barrel(I still didn't program). I start coding the obstacles, making an array of obstacles with objects each containing a warning of the proper warning sprite to use, and where to place it, with a timer that counts to 0 (It took me a little bit of time to understand microStudio object). Once it goes to 0, it disappears and spawns the appropriate obstacle. I coded a falling ballobstacle that start at the top of the screen and goes down and hit the ground, bounce, and goes down again through the ground. I also add a difficulty curve so there are more and more obstacles the longer you survive made a rectangle vs rectangle collision function which I literally took from https://www.jeffreythompson.org/collision-detection/rect-rect.php I like the website. I finished the day by making the player's eye go up when going up and down when going down, looking left/right, and making the player grey if he doesn't have the dash.

Day 1: I start booting microStudio and get working! My game is gonna be a 2d endless survival dodge game. I really love endless game.  First and what I did all day was making the player. I start up making my little character(a very simple one) and making him move left/right. After putting some gravity and putting a ground so the player doesn't fall off the screen. I really wanted the player to have multiple ways to move, so I add a double jump, dash, and a fly thing I guess? I finished the day by adding sounds to the game for jumping, double jumping, dash, the fly thingus, and hitting the ground. I add a (probably temporary) calm music

I love elevator!

Looks great!

the enemy hitbox are square?

With what have you made this game?