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soyer_dev

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A member registered Jun 03, 2021 · View creator page →

Creator of

Recent community posts

The game is juicy.
Steam page is vell done.

Good job!

Is there a free demo on Steam? It was mentioned in the Steam trailer.

So I just updated that :P

I have an updated version, but I never published it. I think AI makes it useless, as anyone can generate similar code using claude or gpt. So I stopped doing it.

GameMaker has ProjectTool in CLI version i and publishes its manual: https://manual.gamemaker.io/monthly/en/IDE_Tools/Project_Tool.htm so it uses ProjectTool and parsing some data then. ;)

looks nice :D Demo please! :)

data.win error in the zip file - its broken

:( I should report this! 🥹😅

demo? ;)

demo? ;)

mMrPlutonium.zip and MrPlutonium_0.2_HTML.zip these updated files are both HTML versions...

any download link for windows version?

any demo for windows?

nice! I like juicy games ;) Good job.

will you reupload it?

there is an error while unpacking the archive. 

 Nice. Maybe tutorial? ;)

Thanks <3

(1 edit)

thanks, this is just a prototype. 

First, the game itself has states, e.g. Intro where the blocks fall down in a cascade, 

for the cascading effect I use a for loop and a slight delay - here I create blocks that start falling with this delay

for(var i = 0; i < 8; i++) {

for(var j = 0; j < 8; j++) {

var delay = (i + j) * 3;

however, in the game outside the intro, the blocks just fall normally, without this cascading like in the intro.

var all_in_place = true;

for(var i = 0; i < 8; i++) {

for(var j = 0; j < 8; j++) {

if(instance_exists(game_brick[i,j])) {

if(game_brick[i,j].falling || game_brick[i,j].fall_delay > 0) {

all_in_place = false;

break;

}

}

}

if(!all_in_place) break;

}

if(all_in_place) {

game_state = GAMESTATE.PLAYING;

last_superpower_time = current_time;

}

exit;

}

Here the variable fall_delay is related to another problem that this variable solves, but it would take a lot of explaining.

for now i'm using a game controller and a brick object, but i'll change it to strucks soon to have only 1 controlling object. I use ds_stack, ds_lists and ds_grids.

python! Is there any chance for the source code? 

license?

This is part of the barrier/energy shield mechanic. If you shoot with the left mouse button, the energy shield will react to collision.

what is the password?

(2 edits)

That's nice. It takes corners of the screen and smoothly moves them to the designated points, drawing triangles. I like that one.

Why there is the same transition like here: https://bejotah.itch.io/key-escape-mini???

you should upload yyz file, not yyp, yyp file is worthless

you should upload yyz file, not yyp, yyp file is worthless

you should upload yyz file, not yyp, yyp file is worthless

you should upload yyz file, not yyp, yyp file is worthless

you should upload yyz file, not yyp, yyp file is worthless

you should upload yyz file, not yyp, yyp file is worthless

sfGML community · Created a new topic is it still working?

I just found Your project on github, I cloned it, but it doesn't work for me. Is it possible to get any build of it?

Is it possible to make the previous version available again? I don't know why, but this one slows down my laptop. :/

Hi there, I had to format my hdd and I lost The Miami Horror game from itch.io - I see this version is not available anymore. Could You send me a direct link to download it, please?

what is the password?

Could You compile exe version?

Yes, but if You look inside a gmz file there is not gamemaker project. unzip it and check.