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soyamonger

4
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A member registered Oct 03, 2015

Recent community posts

Really cool idea. Hard learning curve as presented. Is there a way to ramp a player up from a simpler model of resource gathering and assembly to reach the full-scale game? Maybe there's a computer-controlled partner in the first few rounds who takes care of some things for you, for instance? I hope you keep building this!

Really enjoyable puzzles, and tossing masses of "ball bearings" everywhere in the free play mode made me chuckle. A few bits of the UI were rough, and I kept creating the wrong shape, or to create items behind the menus that I then could not delete, but overall: this was so much fun!

Pretty fun! I particularly enjoyed shoving entire rows of boxes out of the way.

One suggestion: Connecting wires was slightly more complicated than I expected from experience with e.g. Zelda puzzles, where you just drop conductive material down. I would suggest changing the color of the boxes that are part of a conductor to match the color of the wire, because the colorful endpoints gave me the expectation that other boxes were also conductive, so I tried extending a wire to reach across a gap by adding boxes at first, rather than anchoring the wire and then stretching it to the next point.

Thanks for sharing!

I stumbled upon the ability to run over gaps after wedging a box between two platforms (at an angle). I rolled right over the  little peaked "bridge" made by the box, and kept on rolling right across the next gap!