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Souru0712

6
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A member registered Nov 01, 2024 · View creator page →

Creator of

Recent community posts

Some things I noticed right of the bat:

- I liked how you made things creative by using your choice of png's instead of unity packages. 

- you included mario shooting animation

- You kept track of the shots fired which I think is very unique

- I enjoyed the humor you provided with the goose background and the choice of apple and bomb png's.

- clear instructions. 


- pause button is in the middle of the screen where the gameplay is happening

- Free movement of mario makes hitting apples not challenging at all

- shooting a bomb restarts the level but my score does not get penalized. 

- default points of apple is 10 but do not change based on size.

- size of apple becomes too ridiculously large

Some things I noticed:

- collision with the blue monster causes a restart


- a lot of things missing. It could be that this file was the lab 4/5 submission and not the official game

(1 edit)

Some things I noticed:

- Great UI design and placement

- Background, foreground, and animations are flawless including the orange flying away and the from jumping

- I love how you incorporated platforms to create a puzzle for the player to go through in order to create an opening. This was a good use of the box. However, one exploitation of the box is the bug where the player can hang on to the platform (by hovering and holding a key to "hang" onto it) and have a closer shot at the oranges

- Simple Instructions is key. I think this was a huge plus also


- No pause menu

- no link to high scores (only after finishing the game)

- Oranges are all set to 1 point regardless of their size (or maybe I was to slow to hit them and the oranges are set to 1 point)

- The input field is a little hard to see the prompt (enter your name). I think if you made it whiter it would spice things up more.

- There is also a slight text bug where if I do not enter my name (name is ""), the high score would display "enter your name" and would cover other texts.

Things I noticed:

- music is amazing but I wished it was a little quieter so I could the balloon pop sound effects a bit more

- I love the simplicity of the design but I think white is too plain and doesn't fit the theme

- the game is challenging due to the balloon speed. I think this was a great balance for projectile speed and balloon speed. 

- Another good thing was that my projectiles can hit two at the same time

-Distractor was a great addition into the game, not a live system but literally blocking the projectiles.


- not sure why there is a click button for pause if most of the interaction is on the keyboard

- when the level restarts due to balloon exploding, I get sent back to level 1 and not the current level

- sometimes when I load the first level, there are 4 balloons instead of five

- you spelled delete wrong in high scores tab

Some things I noticed:

- Music is awesome!

- The gameplay was very challenging in the fact that I had to control the levitation of the player by timing the jumps along with the amount of enemies and distractors . The choice of J key was unique


- UI is plain and instructions are hard to read, however I did like the idea of the settings and how you made the screen lighter, but it is still somewhat unorganized when navigating

- player collision causes the player to rotate

- Returning back to main menu and playing again causes a freeze in the level (I have to reload to reset)

- The game is never ending. After level three, I go back to level 1 repeatedly.

- I am not sure how the High Scores are saved. When I saved, it did not change the scores at all.

A few things I noticed,

- player collision with balloon makes the player spin

- Sometimes the balloon movement glitches and is off-screen

- The projectile still visible when hitting a balloon, but I cannot hit two at once