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soursop

2
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1
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A member registered Aug 03, 2020

Recent community posts

Sweetness! Looking forward to seeing more.


As for retreat/flee... I'll give some unrequested feedback, hah! Feel free to ignore.

Why not make it a dice roll that is affected by party variables (weight/types of items equipped, total party quickness/technique/perception, and status ailments)?


On a successful roll the party can be warped to the entrance of the zone. This isn't ideal, but I can't remember a turn based blobber that did fleeing well. However, I have found myself wanting it in many titles.

And on an unsuccessful roll the party loses a collective round and is more vulnerable to attacks since they would have their backs turned (ie, no shield bonus and increased chance for attackers to land attacks); I believe this is actually the ad&d behavior but you'd have to find a manual to confirm.

(3 edits)

Played through and enjoyed the demo (windows). I'm very excited to see more, and have followed you/the project. 

Feedback:

Quicker Turns. When a party member finishes their action, I have to wait a couple of seconds before the next party member can start their turn unless I hit the end turn button. The workaround, however, does not function when an enemy finishes their turn. I'd prefer no delay at all, but even just reducing it would be nice.

Retreat! That doppleganger got me good, hah. Would be nice to have a way to flee.

Hotkeys. You already mentioned this in a comment below, but hotkeys please!

Bug:

I noticed 1 bug while playing... If you choose a premade cleric with a bow + staff, they're able to use the staff/cast spells even though it is grayed out in the UI due to the bow being held in both hands.


Great work, Vlzvl!