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SourHank

7
Posts
18
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A member registered Jun 12, 2020

Recent community posts

(1 edit)

Having been utterly fascinated with space in virtual worlds for a very long time, often playing what would be considered "standard" games just to hang out in various areas of the world, I am drawn more and more to these types of experiences.

While I like to physically visit museums, and curated places when I have the opportunity, I am very grateful to have this to go to, and with no prior knowledge of The Zium Society, I was blown away by what I experienced.

I ended up going around the museum and listening to the audio tour when given the chance, and also after seeing every piece, went back to the beginning with nothing but the ambience to surround me, which gave me different perspectives on the museum in general and on each piece I walked back by. All in all, it took me 5 hours, but I was dawdling quite a bit, while not regretting my choices and lackadasical movement.

I can't say that every piece and work of art I came across, spoke to me, or that my understanding is what was intended by the artists or curators, but I can still appreciate the work that went into it all, and also understand that even if I didn't connect with it, or if it wasn't specifically for me, if that makes sense, doesn't degrade it in any way. That is one of the beauties of art, I can postulate.

Without giving much away, and to keep this from turning into a dissertation, I will simply list the pieces that really touched me, and leave it at that:

NameArtistYear
HallwayChristopher Ferris2024
Untitled Garden
Colorfiction2024
Unknown PlacesNinn Salaun2024
NUMENTJmes Crossley, Louis Brooks2024
Mind the Gap
Louis Brooks
2024
Dog Castle
Nomi, Horatiu Roman2024
Ruins of my Hometown
Lur Noise
2024

One of the few criticisms I can levy is that the accessability options are limited at best, and as someone who seems to suffer more and more from motion sickness in terms of virtual items and spaces, an FOV slider, discrete HUD, and other options would be nice. I was answered very quickly by Michael on this after reaching out and was advised that a lot of it was either addressed in an update or would be considered for future releases and that is all I can ask for, and am greatly appreciative for even getting a response (Thank you Michael if you see this).

Great experience and wonderful to be able to do so. I fully intend to go through the previous iterations (Garden, Museum, Gallery), but want to state that I would highly recommend this to anyone who wants to both explore, and expand on themselves and what can be considered a space and how they may or may not fit into it.

Hello, I would love to play this as well. Please let me know.

Thank you.

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Just finished playing through it for V2 and I have to say, I am in love with the concept of liminality, and this helps to encapsulate that feeling.

I found exploring the different environments, both older and the newer additions both relaxing and anxiety inducing as I didn't know what to expect, especially with the Shadow people. I remember experiencing one in the locker room/ bathroom stage and one in the mall portion but with this version, didn't know if any others have been added and it took my daughter to get me to notice a few of the newer ones.
Great atmosphere, and the different stages strewn throughout were wonderful so far and provided a great variety.

In terms of features that I would recommend, especially coming from one who experiences motion sickness easily, I think a FOV slider and the option to have a floating crosshair would assist greatly, as well as the ability to turn down the graininess/ motion blur if possible.

The framerate was decent but it did jump periodically if I moved the mouse too quickly.

Overall, very well done and I look forward to V3 or even the final concept.

Just downloaded V2 and am about to hop in and check it out.

I will have to check this out. I do have a question about the possibility for motion sickness. Is there an option to have a cursor as part of the minimal hud? Or is that unnecessary?

Thank you.

Will there be an option to turn off the enemy so that you can just explore without the "terror" aspect present?

Great game so far.

I just finished the 1st ending and I have to say well done. I found the movement to be fluid, with the jumping mechanic fairly tight. I did experience a couple glitches I would say where I key I tried to use on a door in the upper portion of the manor disappeared when thrown at a locked door, causing me to get another one and have it work instead, which wasn't a big deal, just not what I expected.

I also have to say that the game unnerved me as it went along and there was one instance near the ending that made me outright jump, so kudos to you. I look forward to this game being finished and playing it again and other concepts you eventually and hopefully conceive of.