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Soulicdos

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A member registered 69 days ago · View creator page →

Creator of

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謝謝!

Thanks! I'll think about it!

Press F4

Unzip it and run the .exe file

Too bad I don't have a Mac. D:

Thanks!

Amelia Winson

I am very grateful that you like this game so much! It's so touching when every time getting the feedback. That makes it worth I put into designing the game.

I think Cyber Hunter is a tough boss. Some players also think that this is more difficult than the final boss. Next game I will be designed more precisely by this these experience.

BTW,  the next game is planned to be an original story and characters, although it might take more time to finish. Hope I can get your support again when the game is released! Thanks! I really appreciate it! :D

Thank for your thoughtful comments! I'm so glad to see that you like this game! I promise to do my best. Cheers Shrimp!

Yeah it took me four months to develop this game. I'll try to fix some issue for this game and plan my next creation. I want to develop a new game for original character and story. I still love Hololive but I eager to create a new story by myself. It's a really tough work but I'll do my best! Anyway thanks again! :D

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Hi! First of all, thanks!!! I'm so glad to see you like this game.

1. These sound clips are all cut from those HoloEn girls stream, just like the videos of other fan works.

2. I used Aseprite to draw all these work.

Hope these answers can help you! Good luck with your game development! :D

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恭喜破關!音量這裡看來我還沒有修好,還好我已經找到問題了,我會在v1.0.9版本修復這個問題。
以及目前我沒有打算要做多國語言版,所以暫不考慮中文喔,不好意思!
關於私訊,請聯絡我的信箱:soulicdos@gmail.com

那是因為你太強XD"

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Not really. Maybe the story will have to be imagined by everyone. lol

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自訂按鍵的開發相對起來會比較複雜一些,我怕臨時加進去這功能後又會出一堆BUG所以暫時保留。日後我有新作會多加自訂按鍵這個功能,也許我也要多買一隻手把才能測到手把操控的開發(如果支援手把的話),總之謝謝你的回饋。

謝謝你的遊玩!有點抱歉並沒有想到自訂按鍵這個功能,也許先用60%鍵盤破完說不定也是一種成就(?

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Thanks for your suggestions! I'm glad you like this game! And I'll think about the dash and enemies attack.

XD"

Game Maker

沒關係,感謝你的建議也恭喜再次破關!

1. 那太好了(?

2. 我都會先給我自己和我朋友先試玩,所以這絕對不會是一招無法閃過的攻擊。(但是很考驗反應是真的

3. 我原本有這樣想過,但這樣增加的難度幅度會太大,所以打消了這個唸頭。

4. 難易度我會再好好觀察。


再次感謝你的遊玩!


謝謝你的建議!也恭喜破關!

Thanks! Your comment gave me more determination!!! :D

謝謝支持!難易度我這裡會好好觀察。
祝你再次通關成功!

謝謝你的遊玩與心得!

1. 這的確是設計上需要更加精確的問題,我會把這學到的經驗用在下一款遊戲上。

2. 在丟出前拿在手上的確還不會有碰撞判定。(可以當作水雷還沒啟動)

3. 我會觀察是否要增加衝刺功能,畢竟新增這功能會動到許多東西。

4. 我會測測看是否音樂的設定值有變動到。

5. 原本以為應該不會有玩家有這種需求不過看來是我太天真了www 我會嘗試在下一個版本加入這個功能

6. 因為有魚轉動的動畫,我要看看這樣做會不會有什麼問題。


最後謝謝你的心得與回饋!鋼琴版本的BGM喜歡的話記得到原作者的Youtube連結給予支持喔!

Thanks! Keep going you almost beat the game!
And I'll check music volume again, thanks the comment!

我會再觀察看看!謝謝你的遊玩!

謝謝!

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謝謝你的遊玩!

1. 其實呢,原本鯊鯊掉體力的速度更快,甚至每攻擊一次就會掉體力一次www 原本那樣設計是要強迫玩家去餵食鯊鯊,但後來覺得沒有必要這樣虐待玩家所以才改成現在沒有掉那麼多體力的模式。我會再考慮看看要不要拿掉鯊鯊攻擊時會扣體力,這樣鯊鯊就不會那麼容易餓了。
      身為作者的我會建議去觀察BOSS的攻擊模式會比較容易一些。硬A只能用在快要打死BOSS的時候。

2. 如果要設計衝刺鍵的話那我就一定會加衝刺的時候加快體力消耗。這點我會觀察。

3. 已經夠大了www大到都可以跑到敵人的屁股打了

4. 請按F4

以上!再次謝謝你的回饋!

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謝謝你的遊玩以及心得!

1. 流體是這個遊戲的特色,為了要讓鯊鯊表現出往前游的努力。其實有很多方法可以克服流體,包括不斷移動。

2. 關卡過程中我還是會多放小寶箱之類的。這點我會再觀察。

3. 可是這樣對敵人很不公平(啥

4. 暫不考慮,比如說拿三叉戟的話Heavy反而會變得更難打

5.  多加道具就必須要多動到出現位置之類的,為避免影響遊戲整體我會先不考慮這塊。

6. 大絕招系統儲存的話難易度就會大幅下降了(一直拿火雞補就好),而事實上如果拿到新的大絕招被覆蓋的話會多加10000分,這是補償機制。

7. 同第5點

8. 美人魚的音符判定是BUG,我會在下一版修正他。謝謝你的回報!

9. 老實說破關的玩家比例並不多www我也還沒有打算作難易度分別,暫時就先保持原樣吧。

再次謝謝你的心得,讓這個遊戲更加完善。

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Thanks fella!
And that is a clever idea! I'll think about it!!!

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Thanks! It's an honor to be a shrimp!!! :D

The forward speed is  slower because I want her to look like she's swimming hard. lol
Anyway thanks for gameplay!

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Thanks!
And ya I think it easy to recognize Touhou vibes. lol