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Soulegion

18
Posts
4
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A member registered Jun 11, 2022 · View creator page →

Creator of

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This was a lot of fun, but I finished all upgrades before making it through all of the levels.

I'm a dummy and started playing without really reading anything and ended up deleting all of my stickers off of the side bar before I used them the first time around, hardlocking myself at $0. Obviously reloading resets the game so no big deal, but maybe something preventing this would be a good idea for idiot-proofing for those like me.

I had fun, I'd definitely keep playing if you added more content.

Thanks for this! I also am vibe coding my first game ever right now, and this was a really fun example of what can be done. I really enjoyed the basic gameplay loop. I was disappointed that I came to the end of the content lol

I'm about to be going into school for Computer Science and learning to actually code, but vibe coding my own game has been a fun introduction into the world. It's great to see others doing the same thing! Your game is definitely more complete than mine at the moment though. Mine is still in prototype phase, but I'm updating it multiple times a day right now.

Anyway, I look forward to Act 2!

Awesome, thanks! I'll give you a like and subscribe on YT, and share the vid!

Ah, gotcha. yes, that was an issue with an earlier build. Now the reset should work. Sorry about that. You can access the stat allocation screen through the settings menu for now until I can be sure the reset bug is completely stomped out.

Once I fix the persistent bugs  with the soft/hard reset buttons and return to title screen that I've been chasing down for hours, i'll see about adding a confirmation window. 

And yes the stats screen is definitely getting both 10x and max buttons soon.

good to know, thanks

1.6.3 bug im working on, softlock by using infected vector and spree where you can't select more enemies to fight. Reloading the game fixes this. Should be fixed for next public update.

you're right. i've updated it since then, soft reset works now, hard reset doesn't seem to work yet. I'm still working on it. I'll be updating the game regularly so check back. This last update I've started making a devlog so you all will know what gets changed as well.

Thanks for this. I'll definitely try to fix this in the next published update! Its definitely intended first and foremost as a PC browser game to play with a mouse, but I'm trying to keep mobile support for it as I go along as well.

Odd. i've tested it on chrome, firefox, edge, and android and it works on all four for me. What are you playing it on?

Thanks for playing! Yea you've definitely hit the end of the content I've made so far. I'll be working on it more daily though so check back soon and there'll be a lot more content and rebalances and bug fixes.

When automove and autoattack is on, and a chest gets opened in a single click, it sometimes softlocks the game and needs to be restarted as it won't leave the unlock screen.

16m 34s on my first run

(1 edit)

In Santorini Central, when removing the Quick cycling filter, there are two identical options to install it on the rover and back into the station. Some sort of verbage differentiating them from one another would help solve this. It does separately track your completions so if you keep track it should be obvious after the first time. This is if you have the water recycler in the rover already, with there being a 2nd recycler already there.

This was fun. Post on reddit again if you drop an update with more content

It was fun! I finished it, wish it was longer or had an endless mode or something!