So I was playing the smoker dude at the beginning and after my second mystery it started gltiching out. The music initally stopped at the start of the second mystery then I entered a battle after I continued on. The bug looped the battle I had just won so I just thought I'd continue on however later on when I entered another battle in a different area it looped/tacked on another battle with a different enemy. The weird thing about this set of random battles is that whatever selection I chose it presented both the negative and positive effects, i.e. I passed and failed the battle checks simultaneously. So when I chose to weaken the enemy it damaged my character and reduced their bonus.
After the battle finished the game crashed and dumped this error report.
Thought you'd might want to see this for bug fixing or something.
Also just a this might seem a bit out there but it would be cool to see something like this implemented as part of the game. I.e. the game looks like it glitched and crashes but it turns out the elder god escaped and is 'escaping' the game. That would a nice easter egg/ending to hide.
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FATAL ERROR in
action number 1
of Draw Event
for object quest_hotelhell_solved:
Variable quest_hotelhell_solved.locaton(100265, -2147483648) not set before reading it.
at gml_Object_quest_hotelhell_solved_Draw_75
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