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A member registered May 07, 2022 · View creator page →

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(1 edit)

Awesome! Thanks for the advice on Reaction Rolls and maxing out the HP of 1st-level characters 🖤

I'll return with feedback when I've had the chance to run it.

Fun story hook! 🍄

Which level would you say it's ideal for if I were to run it as a one shot? "Low level" is a bit broad—it certainly looks too deadly to be used as a 1st-level adventure...

Might work for some, however, I stito print the adventure (preferably without using up all of my ink), since we avoid using phones and laptops at our table.

I prefer to use my Chessex Battle Mat, drawing up the adjacent hexes (based on my printout) as they move along.

Very approachable and fun setting! One little thing is that I would prefer the map to have a white background to make it printer-friendly

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Hi Michael

Looking at the free GM Quickstart Guide, only 7 of the 19 reprints are included there, so it makes sense that you want your Zine to stand on its own.

I really enjoy the new monsters and the 27 pages on monster making!

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Weirdly, the bookmarks for the Bestiary are not ordered alphabetically even though the monsters are ordered alphabetically on the pages:

p27: The BASILISK bookmark should be before the BUGBEAR bookmark.

p28: The DEATH DOG bookmark should be before the DEEP ONE bookmark.

p31: The HAG, SEA bookmark should be before the HELL HOUND bookmark.

p37: The PSYCHIC SLUG bookmark should be before the PYROMANCER bookmark.

p38: The RAT bookmark should be before the RAT, MAGIC bookmark.

p39: The SAHUAGIN bookmark should be before the SCORPION bookmark. The SNAKE, RUG bookmark should be before the STINGBAT bookmark.

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An exact breakdown of the 46 monsters:

  • 17 wholly new monsters.
  • 10 not included in official Shadowdark materials.
  • 19 reprinted from the Shadowdark Core Rules.

I might come to appreciate the reprints if you share your reasoning behind including them—e.g., do you find them particularly relevant as templates?

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Moreover, your distinction between Innate Talents, Ride-Along Talents, and Thematic Talents seems somewhat inconsistent:

p9: Renaming "Thematic Talent" to "Activatable Talent" would better distinguish it from Ride-Along Talent and Thematic Talent by clarifying its function—signaling that the monster can choose to use it as part of its action or in response to an enemy’s action. The current term, "Thematic," is quite broad, and its definition ("These talents often contribute to making a monster what it is") could just as easily apply to Innate Talents and Ride-Along Talents. This ambiguity is further highlighted by the fact that one of the three provided examples of Thematic Talentstroll’s Regenerate—is already found on p12 under Innate Talents, rather than under Thematic Talents—and medusa’s Petrify ought to be found under Innate Talents as well.

p11: Crown of Gehemna is "3/day", so be definition it's not "always on" but a magic item that must be activated. Consequently, it ought to be categorized as a Thematic Talent (since it's similar to Dodge), rather than an Innate Talent.

p14: Blind (HAG, NIGHT) and Constrict (SNAKE, GIANT) are Thematic Talents, since they do not depend on an attack hitting—which is what characterizes most of the actual Ride-Along Talents—but are activatable on their own.

p14: Carrion Mist (DEMON, VROCK) seems more like an Innate Talent (since it's trigger is very similar to that of Corrosive, Melt, and Reflective Carapace).

p16: Tongue (FROG, GIANT) is a Thematic Talent (since it's similar to Pull).

p17: Bewilder (CAVE BRUTE) is an Innate Talent (since it's similar to Gibbering and Heat Aura).

p18: Contract (DEVIL, IMP) is an Innate Talent (since it's similar to Alert, Feyblood, Stealthy, and Stumpy).

p19: Petrify (MEDUSA) is an Innate Talent (since it's similar to Gibbering and Heat Aura).

Great job incorporating our feedback! However, a few of the issues that I pointed out persist:

p6: Option III, under "2.", "green" is a misplaced word that should be deleted (it's just a "(sea) hag", not a "green (sea) hag").

p12: "Impervious. Fire immune. Only damaged by magical sources." is better worded than the otherwise identical "Impervious. Immune to fire. Only damaged by magical sources.", so the latter ought to be omitted.

p13: Likewise, the two versions of "Stealthy" are practically identical, so it would be redundant to print both. I find the wording of the latter version more precise.

p21: The DC to cast "Flight (INT Spell)" correctly reflects that "Fly" is a Tier 3 Wizard spell, making the identical "Float (INT Spell)" an inconsequent redundancy—since the only difference is that the DC is 14 instead of 13—so it ought to be omitted.

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Changing the entries of "Treasure with Gold" to match those for "Treasure Without Gold", it would fit the d12 nicely and only yield gold half of the time (i.e., replacing the first column with the third column, then deleting the third column that would then be redundant).
If you update this table (or even pass it on to a graphic designer), please consider my suggestions in my original comment. Also, results 00-99 of the "Attribute and Descriptors" table ought to be "Roll two leading descriptors" and "Roll two trailing descriptors".

I love this implementation of randomly creating unique items with fitting names! As a DM, I would be less worried about freak results if Bonus Variables (BV) were calculated using d4s rather than d6s. To compensate for an increased chance of rolling a 1, the BV rolls could just follow the four tiers of play, i.e. levels 1-4 (4d4, keep lowest), 5-10 (3d4, keep lowest), 11-16 (2d4, keep lowest), and 17-20 (1d4). +4 to attack rolls  is already higher than any official 5e weapon. On that note, is 81-82 Silver supposed to mean "+BV to Attack Rolls" (like 87-88 Mithril)?

Well-designed gloomy one-shot in the frigid north. I love the innovative mechanics of the final encounter!

Super fun and quirky flavor. Can easily be adapted to any TTRPG.

Fun addition to a town in any TTRPG!

At first, its just a fun look, like "is pink. Very pink. SCREAMING pink." Then there's a cool effect on top. Finally, you might realize it's devastating and need to get rid of it in time!

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Great fun when you want to play a TTRPG on a random weekday but don't have a group handy.

Neat supplement that helps set the mood for any CY_BORG game

I love browsing through this book as the text is well-written with a quirky sense of humor. Every page has great illustrations and a meticulous finish. Packed with throught-provoking mechanics, it's a joy to run and a novel challenge for players to escape the prison alive! Deeply entangled in the original Mörk Borg setting and lore, Trapped Within comes with plenty of suggestions on how to tie the adventure into a long-running campaign. Lastly, the two novel character classes (Dogmatic Acolyte and Scorched Bedlamite) are excellent additions to any MB game.