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Sors_Crown

10
Posts
1
Following
A member registered Sep 11, 2024 · View creator page →

Creator of

Recent community posts

Woodrow Crowder;

  • Love the physics!! Curve ball was genius! I need more levels!!!
  • One thing is I think the game should keep going and punish the player if the cue ball gets in the pocket

Jessin:

it's really fun, WE WANT MORE LEVELS! MORE CHAOS!

Min'nyatto;

MAKE MORE LEVEL NOW

Nate:

I think your game is my favourite for today! The controls/physics/gameplay are smooth and I think it compliments the mobile game level format well.

Indie K:

It took me a second to figure out what was going on, but once I figured it out it's a solid little game! I kept thinking the white 'trajectory' path was the cue. Adding a cue for the game would help clarify that

Also took me a while to figure out what was different about the purple ball, but it was a lot of fun to mess with once I figured out what it was

SterrP:
Very fun concept, great work so far, the balls are a bit finnicky at times, especially the weird purple one but maybe that's cause i dont really know what it does

Positive Notes
I really enjoyed this demo. The art style looks great and gives the game a lot of personality. The anger mechanic is fun and satisfying, especially how it primarily builds through damaging the knight NPCs. Also when holding the up arrow to make the character dance, its a really charming and unexpected detail that added humour and character to the experience.

Areas for Improvement

  • Enemy Hitboxes / Combat Feel
    During combat, the knights’ hitboxes felt slightly off. It’s a bit difficult to describe exactly, but some attacks didn’t always feel like they connected where I expected them to. This may be related to the damage-taken animation or timing rather than the hitboxes themselves, but it created a small disconnect between visuals and gameplay feedback.

Positive Notes

I really enjoyed trying this demo. The battle mechanics immediately reminded me of Undertale, which made the combat feel familiar and fun to engage with. The concept is clear, and the gameplay already shows strong potential, especially considering this is still an early version. The controls were also straightforward and easy to understand, which made jumping into the game simple.

Areas for Improvement

  • Performance / Optimization
    The main issue I experienced was performance. The browser version was running at what felt like very low FPS (around ~6 FPS), which made movement and combat feel slow and a bit difficult to play smoothly. I’m not sure if this is intended for the current build or just a browser limitation, but improving performance will likely make a big difference in how the gameplay feels.

i would like to make it a bit more balanced add some more maps, and potentially add a new character, and when i say make it more balance i mean changing the attack speeds and damage some do cause they end up being useless half the time, id also add a menu to choose your character instead of it being random

Hey Cyzeck, im a game dev and i saw ur game on steam, i was thinking it would be a cool project for me to add some stuff to this game, if its possible would you be willing to give me the source unity project? i just wanna add some cool things and fix some of the bugs cause me and my friends somehow genuinely enjoy playing the game lol