Your use of photoshopping to emulate the aesthetic for parody is fine- providing a devlog of the process would be appreciated.
If the interact-able element consists of non-story/non-game content (title, landing page, menus for setting, codex, credits, etc), they are permitted. Otherwise, they fall outside of the scope of the jam's mechanical limitation.
sophiades
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Haha, yay! I'm glad that you enjoyed the heart- it was a silly little bit of fun I had with arranging the passages. I'm so pleased to hear that you felt it captured Fallen London's feel- the game has been a staple in my life for the *longest* time and I do adore it so, it's a major inspiration! Thanks so much for the feedback.
I remember playing and loving this during that SpringThing. I thought it might be of interest to share the poem that I had made with your game then. Your work is a beautiful space to tinker around in.
"I was praying.
I was alone with my hands in the dirt.
Only the flimsiest stars were visible.
These wide American fields.
The clothes of dead friends.
As if suspended by a string.
I stood in the rain alone.
If I had to name the poem, I might call it ‘Midnight Visitations.'"
It’s been lovely to see another stab at the same time travel motif from you, and I’ve enjoyed all of the games I’ve played from your assortment. You have a wonderful knack for characterization, especially of nuanced, morally slippery sorts. Definitely an author to keep an eye on. I look forward to playing whatever else you share with us all!
Really slick layout. Font was a little hard to read, but loved the inclusion of a dark mode and the creepy ambiance music! That final bit of a dialogue is chills up your spine spooky. Quite efficient use of the restricted narrative space to paint vivid relationships between the player and their family too. Lovely work.
This was a really lovely set up! I chose the option where we had a crush/unrequited(?) love for our knight, and a vaguely ambiguous air towards our betrothed. I could see myself really enjoying an extended demo that digs further into the various dynamics on display: jaded royalty with the established system, an unrequited beloved knight, and a husband we'd rather not have.
I'd first played this game sometime ago, but it completely slipped my mind at the time. After a Youtuber I follow made a video featuring your Stardew Valley Dating Simulator game, I decided to check out your page and found that you were the same developer behind this one! The radio mechanic stuck out in my memory, since adjusting the sliders was a fun challenge. Cool game!