1. To be honest, my taste in games continue to vary towards whatever I find appealing at the current time. I have been doing alot of rpgs, platformers and the like but haven't been too fond of rts games due to time crunches and the constant attention needed to play em. The things I seek for in a game is: Good story, Interesting characters, Decent Gameplay, Options of Freedom, Solid music and a few other factors that can attribute to a more exhilirating experience.
2. Most of what you said pretty much covers my curiosity to know more, but you can extend the characters with secrets to whole towns, nations and etc to amplify the vibe. Also it doesnt always have to be dark; so maybe toss in embarrassing, weird and lewd stuff in there if it tickles your fancy.
3. All of this would actually compel to fiddle with the game more. I also dig it when actions can have consequences that can affect you, other characters, whole nations, or the world in general. Like I shouldn't be getting away with being a dick to everyone just because I'm saving them x3.
4. All of the above but don't rush or tire yourself out doing them. Burnout is definitely not a fun feeling.
5. Yes, a world should be as interactable as possible. May even get to stop a robbery or something along the lines at times. I find this concept worth implementing if within the realms of possibility.
6. Hitting the nails on the coffins with those ones for me pal. Some games I can let slide like Palworld but I don't want a game to feel like a bore or chore just to progress further.
7. Shallow Combat, Boring Dialogues & Repetitive Grinding are my main peeves when gaming. However i will admit to still binge grind on some titles like yugioh or somethin since they tend to keep things out of your reach if you don't put in the work for em. If a lot of systems are going to be implemented, there should be a somewhat fun way to introduce them (classic npc or character showing/teaching you how something works).
8. That sense of accomplishment that 'I did something that actually mattered and now I'm reaping the benefits of my labour'. This is by far one of the best feelings I can have when playing a game. All of what you said are also boons I'd find enjoyable throughout a gameplay. Then again, it may prove to be a big shoe to fill but who knows.
I definitely see we share some common grounds in what we'd like to see in a game; so this probably may sound like a mirror talking back at you lol. Overall, I'm looking forward to seeing what becomes of this game.
Sonzo99
Recent community posts
Just my thought pattern but here goes:
Option 1 - works well if all we're gonna have is conversations with only the upper body making gestures to depict emotions/moods.
Option 2 - gives more room for full body expressions. if something is supposed to be happening in the background during the conversation, then there is a possibility of missing portions of it depending on location.
Option 3 - is more spaced out but the text box may be taking up most of the focus due to its bigger size.
Option 4 - has the best spacing and size comparison between the portrait and the text box, which still allows you to view the full body expressions without much issue.
Option 5 - pretty standard stardew fashion. it would definitely limit your expressions to facials only in order to fit the portrait box but is overall pretty basic in comparison to the others.
Overall, I'd have to go with options 2 or 4 as the best out of the 5.
Probably will depend on how the letters are put together when forming words I suppose. Hopefully you can find one that suits the need best in terms of visual display (if non pixel). I can understand that pixel can be a little too close-knit together when it comes to some words. Fsir assessment on the inventory situation.
I'm ok with 10 if it makes it any easier by having the plus one for an item. I don't favor back and forth traveling either if I can afford it; so fill them slots. An instant pop up menu is ideal if possible but I'm ok if it isn't. The font is ok but do feel free to explore any that catches your eye and test em out to get a better feel of them. 20 slots also seems fair as a starting ground.