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This was an interesting read! The demo itself was a unique experience so reading about the game's origin makes me all the more excited about this project.
If you don't mind I would love to hear about your art workflow in one of the upcoming devlogs - what kind of material do you start with and how do you go about producing that unique aesthetic in Norco.

Replied to stek in Let's Plays

Thanks for playing stek!
I ditched the overheating as most feedback mentioned how unsatisfying the shooting feels with the 4-5 seconds shooting cap. Its purpose initially was to prevent the player from shooting non-stop so they can focus on what's coming at them on the screen. Now that I removed it I added the button mashing so the player only shoots when it's necessary. I can't think of a better way so I'm gonna be keeping it for now.
I have no idea why those hiccups happened in the water section. I'll investigate at some point.

Thanks again :D

You can download it for free as of now

Posted in good work m8

Thank you so much! really glad you loved it.

I'll definitely release it eventually so stick around until then mr. stek

Yes definitely. I wanted to add a Linux port for the demo but couldn't manage time to build/upload it. But it's a must in the final version.

Thanks for playing!

Posted in I like it!

Thank you for playing and for this insightful feedback! <3

I wish I had made the movement less slower from the beginning, now that I have 4 levels each having ~5 enemy-behaviors it's hard to reprogram all those enemies so as to be balanced with a faster/slower player. I'll definitely look into it though, maybe increasing speed a little won't introduce any issues.

Controller support is on my to-do list, didn't get around implementing it for this demo. But it's definitely a must!

I'm afraid I'm not hoping to add fullscreen support since the window's content has to be scaled roundly to preserve that retro look.
Though I'll make sure to provide an option menu from where you can resize the game's window ( for the demo you can press F1/2/3/4/ to change the resolution)

Thanks again for playing! Make sure to stick around while I'm finishing the game :D

Posted in Rym900

Thanks for playing :D I made an update 2 days ago where the rotating enemy is easier ( the one that's causing you trouble)
I can't understand Spanish but I'm glad you enjoyed it.

(Edited 2 times)

My bad I didn't include contact information in the game's page.

me: sonoshee.main@gmail.com
Roex: robertcabieses123123@yahoo.com

Created a new topic Let's Plays
(Edited 1 time)

If you've made some Let's Play video for Rym 9000 post it here so they can all be grouped in one place :)

Any updates on this? Can't run the program at all.