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SonoftheBread

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A member registered Jun 11, 2020

Recent community posts

Awesome man, real excited for it. I wishlisted it on Steam. Excited to see future updates because there's so many creative directions you could take this concept!

Love the concept. Beat the demo in a bit over an hour, like 1:20. I filled 4 small boxes at a time with ducks and put them in the pit in short succession to get big combos for early money. After that I figured out that I could stick a fan right on the output of the duck maker to shoot them towards the pit without them ever touching the ground. Built a backboard with some panels and used magnets and some more fans to direct them into the pit quickly. Set up a fan on the auto duck maker and all I really need is to get the ducks close to my magnet/fan/panel backboard. It was pretty smooth sailing from then on out because I did not need boxes at all and the ducks only made 2 or 3 bounces in total in their journey (one off the backboard usually, then one or two down the sides of the pit as the fan launches them straight down). The reason I share this in such detail is because I want to make sure this is an intended way of beating it. I toyed around with making panel-box pipes with fans and magnets to direct them in, but launching them through the air as soon as they shoot out of the machine was so much more efficient once you lined the fan up right. Still, love the game idea and could see a lot of potential in the systems. Mechanics that force the player to deliver a certain rate of ducks would be interesting, or requiring bulk "feedings" that require the player to make a method of accumulating ducks and dumping them all at once for a big combo. A "quality control" mechanic might be interesting too, in which ducks have varying levels of quality and can require the player to sort the ducks somehow. There's ways I could imagine you doing that using the physics engine, such as a "bad" duck that weighs more and so will be able to be sorted using fans or magnets. Obviously that lends towards traditional conveyor built style automation. Is a conveyor belt in the cards for this game or is the point supposed to be untraditional methods for automation.