Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SomeUnusualGames

4
Posts
6
Followers
1
Following
A member registered Jun 24, 2022 · View creator page →

Creator of

Recent community posts

Hey Elias! I really love what you did, it's an amazing reimagination :)

I accidentally noticed something while playing: pressing X and triangle at the same time while interacting with things cause certain glitches:

- Pressing them while in front of the bed makes Madotsuki's walking animation not to play, remaining static while moving in and out of bed; sometimes the animation plays but the step sound effect plays repeatedly, and jumps when she gets out of bed. Same thing with the chair.

- Pressing while in front of a door that Mado can't open (e.g the exit door while she's awake or the locked doors in the nexus) makes Mado continiously jump forever, and none of the buttons respond, soft-locking the game

These aren't things that would happen in a normal gameplay but I felt I had to report it to you :) I don't know if it matters but I played it with Duckstation on my Android device, the game runs great!

Should be fixed now! Thanks again :)

To be completely honest I don't play bullet hell games and I don't know anyone who does, so it's true that the gameplay may need some tweaking. Thanks for the feedback!!

About the music: yeah I was too lazy to embed the assets into the executable to I left them there, that way people could use their own music or even modify the graphics :)

(1 edit)

oh my god, this is what happens when I don't test on a different computer that isn't the one I developed the game...I think I had raylib.dll somewhere in the PATH and that's why the exe "worked in my machine" lol

I just pushed a new version with the dll and fixing the music crash (hopefully)! Also disabled the linux version for now because it most likely has the same issues.

Thank you very much for testing the game, I really appreciate it!